Scripts/resources/[custom_script]/renzu_motels/server/main.lua
2024-12-29 20:48:41 +01:00

341 lines
13 KiB
Lua

--DeleteResourceKvp('renzu_motels')
GlobalState.Motels = nil
local db = import 'server/sql'
local rental_period = {
['time(r)'] = 3600,
['dag(e)'] = 86400,
['måned(er)'] = 2592000
}
CreateInventoryHooks = function(motel,Type)
if GetResourceState('ox_inventory') ~= 'started' then return end
local inventory = '^'..Type..'_'..motel..'_%w+'
local hookId = exports.ox_inventory:registerHook('swapItems', function(payload)
return false
end, {
print = false,
itemFilter = config.stashblacklist[Type].blacklist,
inventoryFilter = {
inventory,
}
})
end
Citizen.CreateThreadNow(function()
Wait(2000)
GlobalState.Motels = db.fetchAll()
local motels = GlobalState.Motels
for k,v in pairs(config.motels) do
for doorindex,_ in pairs(v.doors) do
local doorindex = tonumber(doorindex)
motels[v.motel].rooms[doorindex].lock = true
if motels[v.motel].rooms[doorindex].players and GetResourceState('ox_inventory') == 'started' then
for id,_ in pairs(motels[v.motel].rooms[doorindex].players) do
local stashid = v.uniquestash and id or 'room'
exports.ox_inventory:RegisterStash('stash_'..v.motel..'_'..stashid..'_'..doorindex, 'Skuffe', 70, 70000, false)
exports.ox_inventory:RegisterStash('fridge_'..v.motel..'_'..stashid..'_'..doorindex, 'Køleskab', 70, 70000, false)
end
CreateInventoryHooks(v.motel,'stash')
CreateInventoryHooks(v.motel,'fridge')
end
end
end
GlobalState.Motels = motels
local save = {}
while true do
if config.autokickIfExpire then
local motels = GlobalState.Motels
for motel,data in pairs(motels) do
if not save[motel] then save[motel] = 0 end
for doorindex,v in pairs(data.rooms or {}) do
local doorindex = tonumber(doorindex)
for player,char in pairs(v.players or {}) do
if (char.duration - os.time()) < 0 then
motels[motel].rooms[doorindex].players[player] = nil
db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms))
end
end
if save[motel] <= 0 then
save[motel] = 60
db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms))
end
end
save[motel] -= 1
end
GlobalState.Motels = motels
end
GlobalState.MotelTimer = os.time()
Wait(60000)
end
end)
lib.callback.register('renzu_motels:rentaroom', function(src,data)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
local identifier = xPlayer.identifier
if not motels[data.motel].rooms[data.index].players[identifier] and data.duration > 0 then
local money = xPlayer.getAccount(data.payment).money
local amount = (data.duration * data.rate)
if money <= amount then return end
xPlayer.removeAccountMoney(data.payment,amount)
if not motels[data.motel].rooms[data.index].players[identifier] then motels[data.motel].rooms[data.index].players[identifier] = {} end
motels[data.motel].rooms[data.index].players[identifier].name = xPlayer.name
motels[data.motel].rooms[data.index].players[identifier].duration = (os.time() + ( data.duration * rental_period[data.rental_period]))
motels[data.motel].revenue += amount
GlobalState.Motels = motels
db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue)
if GetResourceState('ox_inventory') == 'started' then
local stashid = data.uniquestash and identifier or 'room'
exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..data.index, 'Skuffe', 70, 70000, false)
exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..data.index, 'Køleskab', 70, 70000, false)
end
return true
end
return false
end)
lib.callback.register('renzu_motels:payrent', function(src,data)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
local duration = data.amount / data.rate
if duration < 1.0 then return false end
local money = xPlayer.getAccount(data.payment).money
if money < data.amount then
return false
end
if motels[data.motel].rooms[data.index].players[xPlayer.identifier] then
xPlayer.removeAccountMoney(data.payment,data.amount)
motels[data.motel].revenue += data.amount
motels[data.motel].rooms[data.index].players[xPlayer.identifier].duration += ( duration * rental_period[data.rental_period])
GlobalState.Motels = motels
db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue)
return true
end
return false
end)
lib.callback.register('renzu_motels:getMotels', function(src,data)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
return motels, os.time()
end)
lib.callback.register('renzu_motels:motelkey', function(src,data)
local xPlayer = GetPlayerFromId(src)
local metadata = {
type = data.motel,
serial = data.index,
label = 'Motelnøgle',
description = 'Personlig nøgle til '..data.motel..' dør #'..data.index..' \n Motel rum-ejer: '..xPlayer.name,
owner = xPlayer.identifier
}
return AddItem(src, 'keya', 1, metadata)
end)
lib.callback.register('renzu_motels:buymotel', function(src,data)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
local money = xPlayer.getAccount(data.payment).money
if not motels[data.motel].owned and money >= data.businessprice then
xPlayer.removeAccountMoney(data.payment,data.businessprice)
motels[data.motel].owned = xPlayer.identifier
motels[data.motel].ownerName = xPlayer.PlayerData.charinfo.firstname.. ' ' ..xPlayer.PlayerData.charinfo.lastname
GlobalState.Motels = motels
db.updateall('owned = ?, ownerName = ?', '`motel`', data.motel, motels[data.motel].owned, motels[data.motel].ownerName)
TriggerClientEvent('renzu_motels:UpdateBlip',-1, data.motel, motels[data.motel].owned, motels[data.motel].ownerName)
return true
end
return false
end)
lib.callback.register('renzu_motels:removeoccupant', function(src,data,index,player)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
if motels[data.motel].owned == xPlayer.identifier or motels[data.motel].rooms[index].players[player] then
motels[data.motel].rooms[index].players[player] = nil
GlobalState.Motels = motels
db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms))
return true
end
return false
end)
lib.callback.register('renzu_motels:addoccupant', function(src,data,index,player)
local xPlayer = GetPlayerFromId(src)
local toPlayer = GetPlayerFromId(tonumber(player[1]))
local motels = GlobalState.Motels
if motels[data.motel].owned == xPlayer.identifier and toPlayer then
if motels[data.motel].rooms[index].players[toPlayer.identifier] then return 'exist' end
if not motels[data.motel].rooms[index].players[toPlayer.identifier] then motels[data.motel].rooms[index].players[toPlayer.identifier] = {} end
motels[data.motel].rooms[index].players[toPlayer.identifier].name = toPlayer.name
motels[data.motel].rooms[index].players[toPlayer.identifier].duration = ( os.time() + (tonumber(player[2]) * rental_period[data.rental_period]))
GlobalState.Motels = motels
db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms))
if GetResourceState('ox_inventory') == 'started' then
local stashid = data.uniquestash and toPlayer.identifier or 'room'
exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..index, 'Skuffe', 70, 70000, false)
exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..index, 'Køleskab', 70, 70000, false)
end
return true
end
return false
end)
lib.callback.register('renzu_motels:editrate', function(src,motel,rate)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
if motels[motel].owned == xPlayer.identifier then
motels[motel].hour_rate = tonumber(rate)
db.updateall('hour_rate = ?', '`motel`', motel, motels[motel].hour_rate)
GlobalState.Motels = motels
return true
end
return false
end)
lib.callback.register('renzu_motels:addemployee', function(src,motel,id)
local xPlayer = GetPlayerFromId(src)
local toPlayer = GetPlayerFromId(tonumber(id))
local motels = GlobalState.Motels
if motels[motel].owned == xPlayer.identifier and toPlayer then
motels[motel].employees[toPlayer.identifier] = toPlayer.name
GlobalState.Motels = motels
db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees))
return true
end
return false
end)
lib.callback.register('renzu_motels:removeemployee', function(src,motel,identifier)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
if motels[motel].owned == xPlayer.identifier then
motels[motel].employees[identifier] = nil
GlobalState.Motels = motels
db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees))
return true
end
return false
end)
lib.callback.register('renzu_motels:transfermotel', function(src,motel,id)
local xPlayer = GetPlayerFromId(src)
local toPlayer = GetPlayerFromId(tonumber(id))
local motels = GlobalState.Motels
if motels[motel].owned == xPlayer.identifier and toPlayer then
motels[motel].owned = toPlayer.identifier
motels[motel].ownerName = toPlayer.PlayerData.charinfo.firstname.. ' ' ..toPlayer.PlayerData.charinfo.lastname
GlobalState.Motels = motels
db.updateall('owned = ?, ownerName = ?', '`motel`', motel, motels[motel].owned, motels[motel].ownerName)
TriggerClientEvent('renzu_motels:UpdateBlip',-1, motel, motels[motel].owned, motels[motel].ownerName)
return true
end
return false
end)
lib.callback.register('renzu_motels:sellmotel', function(src,data)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
if motels[data.motel].owned == xPlayer.identifier then
motels[data.motel].owned = nil
motels[data.motel].ownerName = nil
motels[data.motel].employees = {}
GlobalState.Motels = motels
xPlayer.addMoney(data.businessprice / 2)
db.updateall('owned = ?, ownerName = ?, employees = ?', '`motel`', data.motel, motels[data.motel].owned, motels[data.motel].ownerName, '[]')
TriggerClientEvent('renzu_motels:UpdateBlip',-1, data.motel, motels[data.motel].owned, motels[data.motel].ownerName)
return true
end
return false
end)
lib.callback.register('renzu_motels:withdrawfund', function(src,motel,amount)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
if motels[motel].owned == xPlayer.identifier then
if motels[motel].revenue < amount or amount < 0 then return false end
motels[motel].revenue -= amount
GlobalState.Motels = motels
db.updateall('revenue = ?', '`motel`', motel, motels[motel].revenue)
xPlayer.addMoney(tonumber(amount))
return true
end
return false
end)
local invoices = {}
lib.callback.register('renzu_motels:sendinvoice', function(src,motel,data)
local toPlayer = tonumber(data[1])
if data[1] == -1 or not GetPlayerFromId(toPlayer) then return false end
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
if motels[motel].owned == xPlayer.identifier or motels[motel].employees[xPlayer.identifier] then
local id = math.random(999,9999)
invoices[id] = data[2]
TriggerClientEvent('renzu_motels:invoice',toPlayer,{
motel = motel,
amount = data[2],
description = data[3],
id = id,
payment = data[4] and 'bank' or 'money',
sender = src
})
local timer = 60
while invoices[id] ~= 'paid' and timer > 0 do timer -= 1 Wait(1000) end
local paid = invoices[id] == 'paid'
invoices[id] = nil
return paid
end
return false
end)
lib.callback.register('renzu_motels:payinvoice', function(src,data)
local xPlayer = GetPlayerFromId(src)
local motels = GlobalState.Motels
if invoices[data.id] then
local money = xPlayer.getAccount(data.payment).money
if money >= data.amount then
motels[data.motel].revenue += tonumber(data.amount)
xPlayer.removeAccountMoney(data.payment,tonumber(data.amount))
GlobalState.Motels = motels
invoices[data.id] = 'paid'
db.updateall('revenue = ?', '`motel`', data.motel, motels[data.motel].revenue)
end
return invoices[data.id] == 'paid'
end
return false
end)
local routings = {}
lib.callback.register('renzu_motels:SetRouting', function(src,data,Type)
local xPlayer = GetPlayerFromId(src)
if Type == 'enter' then
routings[src] = GetPlayerRoutingBucket(src)
SetPlayerRoutingBucket(src,data.index+100)
else
SetPlayerRoutingBucket(src,routings[src])
end
return true
end)
lib.callback.register('renzu_motels:MessageOwner', function(src,data)
local motels = GlobalState.Motels
if not motels[data.motel] or motels[data.motel].owned ~= data.identifier then return end
local xPlayer = GetPlayerFromId(data.identifier)
if xPlayer then
TriggerClientEvent('renzu_motels:MessageOwner',xPlayer.source, data)
return true
end
return false
end)
RegisterServerEvent("renzu_motels:Door")
AddEventHandler('renzu_motels:Door', function(data)
local source = source
TriggerClientEvent('renzu_motels:Door', -1, data)
if not data.Mlo then
local motels = GlobalState.Motels
motels[data.motel].rooms[data.index].lock = not motels[data.motel].rooms[data.index].lock
--db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms))
GlobalState.Motels = motels
end
end)