128 lines
4.9 KiB
Lua
128 lines
4.9 KiB
Lua
if Config.SqlKeybinding then
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local emob1 = ""
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local emob2 = ""
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local emob3 = ""
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local emob4 = ""
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local emob5 = ""
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local emob6 = ""
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local keyb1 = ""
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local keyb2 = ""
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local keyb3 = ""
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local keyb4 = ""
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local keyb5 = ""
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local keyb6 = ""
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local Initialized = false
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-----------------------------------------------------------------------------------------------------
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-- Commands / Events --------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------
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Citizen.CreateThread(function()
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while true do
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if NetworkIsPlayerActive(PlayerId()) and not Initialized then
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if not Initialized then
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TriggerServerEvent("rp:ServerKeybindExist")
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Wait(5000)
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end
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end
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if not IsPedSittingInAnyVehicle(PlayerPedId()) then
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for k, v in pairs(Config.KeybindKeys) do
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if IsControlJustReleased(0, v) then
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if k == keyb1 then if emob1 ~= "" then EmoteCommandStart(nil, { emob1, 0 }) end end
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if k == keyb2 then if emob2 ~= "" then EmoteCommandStart(nil, { emob2, 0 }) end end
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if k == keyb3 then if emob3 ~= "" then EmoteCommandStart(nil, { emob3, 0 }) end end
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if k == keyb4 then if emob4 ~= "" then EmoteCommandStart(nil, { emob4, 0 }) end end
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if k == keyb5 then if emob5 ~= "" then EmoteCommandStart(nil, { emob5, 0 }) end end
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if k == keyb6 then if emob6 ~= "" then EmoteCommandStart(nil, { emob6, 0 }) end end
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Wait(1000)
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end
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end
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end
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Citizen.Wait(1)
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end
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end)
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RegisterNetEvent("rp:ClientKeybindExist")
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AddEventHandler("rp:ClientKeybindExist", function(does)
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if does then
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TriggerServerEvent("rp:ServerKeybindGrab")
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else
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TriggerServerEvent("rp:ServerKeybindCreate")
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end
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end)
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RegisterNetEvent("rp:ClientKeybindGet")
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AddEventHandler("rp:ClientKeybindGet", function(k1, e1, k2, e2, k3, e3, k4, e4, k5, e5, k6, e6)
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keyb1 = k1
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emob1 = e1
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keyb2 = k2
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emob2 = e2
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keyb3 = k3
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emob3 = e3
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keyb4 = k4
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emob4 = e4
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keyb5 = k5
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emob5 = e5
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keyb6 = k6
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emob6 = e6
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Initialized = true
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end)
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RegisterNetEvent("rp:ClientKeybindGetOne")
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AddEventHandler("rp:ClientKeybindGetOne", function(key, e)
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SimpleNotify(Config.Languages[lang]['bound'] ..
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"~y~" .. e .. "~w~ " .. Config.Languages[lang]['to'] .. " ~g~" .. firstToUpper(key) .. "~w~")
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if key == "num4" then emob1 = e
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keyb1 = "num4"
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elseif key == "num5" then emob2 = e
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keyb2 = "num5"
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elseif key == "num6" then emob3 = e
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keyb3 = "num6"
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elseif key == "num7" then emob4 = e
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keyb4 = "num7"
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elseif key == "num8" then emob5 = e
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keyb5 = "num8"
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elseif key == "num9" then emob6 = e
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keyb6 = "num9"
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end
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end)
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-----------------------------------------------------------------------------------------------------
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------ Functions and stuff --------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------
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function EmoteBindsStart()
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EmoteChatMessage(Config.Languages[lang]['currentlyboundemotes'] .. "\n"
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.. firstToUpper(keyb1) .. " = '^2" .. emob1 .. "^7'\n"
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.. firstToUpper(keyb2) .. " = '^2" .. emob2 .. "^7'\n"
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.. firstToUpper(keyb3) .. " = '^2" .. emob3 .. "^7'\n"
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.. firstToUpper(keyb4) .. " = '^2" .. emob4 .. "^7'\n"
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.. firstToUpper(keyb5) .. " = '^2" .. emob5 .. "^7'\n"
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.. firstToUpper(keyb6) .. " = '^2" .. emob6 .. "^7'\n")
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end
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function EmoteBindStart(source, args, raw)
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if #args > 0 then
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local key = string.lower(args[1])
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local emote = string.lower(args[2])
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if (Config.KeybindKeys[key]) ~= nil then
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if RP.Emotes[emote] ~= nil
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or RP.Dances[emote] ~= nil
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or RP.PropEmotes[emote] ~= nil
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or RP.AnimalEmotes[emote] ~= nil
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then
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TriggerServerEvent("rp:ServerKeybindUpdate", key, emote)
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else
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EmoteChatMessage("'" .. emote .. "' " .. Config.Languages[lang]['notvalidemote'] .. "")
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end
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else
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EmoteChatMessage("'" .. key .. "' " .. Config.Languages[lang]['notvalidkey'])
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end
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else
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print("invalid")
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end
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end
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end
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