Scripts/resources/[standalone]/dpemotes/client/Walk.lua
2024-12-29 21:02:20 +01:00

55 lines
1.4 KiB
Lua

function WalkMenuStart(name)
if Config.PersistentWalk then SetResourceKvp("walkstyle", name) end
RequestWalking(name)
SetPedMovementClipset(PlayerPedId(), name, 0.2)
RemoveAnimSet(name)
end
function RequestWalking(set)
RequestAnimSet(set)
while not HasAnimSetLoaded(set) do
Citizen.Wait(1)
end
end
function WalksOnCommand(source, args, raw)
local WalksCommand = ""
for a in pairsByKeys(RP.Walks) do
WalksCommand = WalksCommand .. "" .. string.lower(a) .. ", "
end
EmoteChatMessage(WalksCommand)
EmoteChatMessage("To reset do /walk reset")
end
function WalkCommandStart(source, args, raw)
local name = firstToUpper(string.lower(args[1]))
if name == "Reset" then
ResetPedMovementClipset(PlayerPedId())
return
end
if tableHasKey(RP.Walks, name) then
local name2 = table.unpack(RP.Walks[name])
WalkMenuStart(name2)
elseif name == "Injured" then
WalkMenuStart("move_m@injured")
else
EmoteChatMessage("'" .. name .. "' is not a valid walk")
end
end
function tableHasKey(table, key)
return table[key] ~= nil
end
if Config.WalkingStylesEnabled and Config.PersistentWalk then
AddEventHandler('playerSpawned', function()
local kvp = GetResourceKvpString("walkstyle")
if kvp ~= nil then
WalkMenuStart(kvp)
end
end)
end