86 lines
2.6 KiB
Lua
86 lines
2.6 KiB
Lua
exports('GetMichaelObject', function()
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return Michael
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end)
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Michael = {
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interiorId = 166657,
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garageId = 166401,
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Style = {
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normal = {
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"V_Michael_bed_tidy",
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"V_Michael_M_items",
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"V_Michael_D_items",
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"V_Michael_S_items",
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"V_Michael_L_Items"
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},
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moved = {
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"V_Michael_bed_Messy",
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"V_Michael_M_moved",
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"V_Michael_D_Moved",
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"V_Michael_L_Moved",
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"V_Michael_S_items_swap",
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"V_Michael_M_items_swap"
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},
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Set = function(style, refresh)
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Michael.Style.Clear(false)
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SetIplPropState(Michael.interiorId, style, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(Michael.interiorId, {
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Michael.Style.normal,
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Michael.Style.moved
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}, false, refresh)
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end
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},
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Bed = {
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tidy = "V_Michael_bed_tidy",
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messy = "V_Michael_bed_Messy",
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Set = function(bed, refresh)
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Michael.Bed.Clear(false)
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SetIplPropState(Michael.interiorId, bed, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(Michael.interiorId, {
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Michael.Bed.tidy,
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Michael.Bed.messy
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}, false, refresh)
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end
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},
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Garage = {
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scuba = "V_Michael_Scuba", -- Scuba diver gear
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Enable = function(scuba, state, refresh)
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SetIplPropState(Michael.garageId, scuba, state, refresh)
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end
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},
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Details = {
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moviePoster = "Michael_premier", -- Meltdown movie poster
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fameShamePoste = "V_Michael_FameShame", -- Next to Tracey's bed
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planeTicket = "V_Michael_plane_ticket", -- Plane ticket
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spyGlasses = "V_Michael_JewelHeist", -- On the shelf inside Michael's bedroom
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bugershot = "burgershot_yoga", -- Bag and cup in the kitchen, next to the sink
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Enable = function(details, state, refresh)
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SetIplPropState(Michael.interiorId, details, state, refresh)
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end
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},
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LoadDefault = function()
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Michael.Garage.Enable(Michael.Garage.scuba, false, true)
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Michael.Style.Set(Michael.Style.normal)
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Michael.Bed.Set(Michael.Bed.tidy)
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Michael.Details.Enable(Michael.Details.moviePoster, false)
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Michael.Details.Enable(Michael.Details.fameShamePoste, false)
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Michael.Details.Enable(Michael.Details.spyGlasses, false)
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Michael.Details.Enable(Michael.Details.planeTicket, false)
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Michael.Details.Enable(Michael.Details.bugershot, false)
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RefreshInterior(Michael.interiorId)
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end
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}
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