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# Renewed-Banking
<a href='https://ko-fi.com/ushifty' target='_blank'><img height='35' style='border:0px;height:46px;' src='https://az743702.vo.msecnd.net/cdn/kofi3.png?v=0' border='0' alt='Buy Me a Coffee at ko-fi.com' />
[Renewed Discord](https://discord.gg/P3RMrbwA8n)
# Project Description
This resource was created by myself and was not a fork of any of the other banking resources. So lets not say "Isnt this x banking 🤓" because its not. The user interface was heavily inspired by No Pixels Banking Interface.
This resource is a replacement for qb-banking, qb-atm, qb-managment
# Dependencies
* [oxmysql](https://github.com/overextended/oxmysql)
* [QBCore](https://github.com/qbcore-framework/qb-core)
* [QB-Target](https://github.com/qbcore-framework/qb-target)
* [QB-Menu](https://github.com/qbcore-framework/qb-menu)
* [QB-Input](https://github.com/qbcore-framework/qb-input)
* [progressbars](https://github.com/Project-Sloth/progressbar)
# Features
* Personal, Job, Gang, Shared Accounts
* Withdraw, Deposit, Transfer between accounts
* Offline Player Full Support
* QB Target Support
* Optimized Resource (0.00ms Running At All Times)
# Installation
1) Insert the SQL provided
2) Edit your QBCore/Shared/jobs.lua and add `bankAuth = true` to the job grades which have access to society funds
## Transaction Integrations
```lua
exports['Renewed-Banking']:handleTransaction(account, title, amount, message, issuer, receiver, type, transID)
---@param account<string> - job name or citizenid
---@param title<string> - Title of transaction example `Personal Account / ${Player.PlayerData.citizenid}`
---@param amount<number> - Amount of money being transacted
---@param message<string> - Description of transaction
---@param issuer<string> - Name of Business or Character issuing the bill
---@param receiver<string> - Name of Business or Character receiving the bill
---@param type<string> - deposit | withdraw
---@param transID<string> - (optional) Force a specific transaction ID instead of generating one.
---@return transaction<table> {
---@param trans_id<string> - Transaction ID for the created transaction
---@param amount<number> - Amount of money being transacted
---@param trans_type<string> - deposit | withdraw
---@param receiver<string> - Name of Business or Character receiving the bill
---@param message<string> - Description of transaction
---@param issuer<string> - Name of Business or Character issuing the bill
---@param time<number> - Epoch timestamp of transaction
---}
exports['Renewed-Banking']:getAccountMoney(account)
---@param account<string> - Job Name | Custom Account Name
---@return amount<number> - Amount of money account has or false
exports['Renewed-Banking']:addAccountMoney(account, amount)
---@param account<string> - Job Name | Custom Account Name
---@param amount<number> - Amount of money being transacted
---@return complete<boolean> - true | false
exports['Renewed-Banking']:removeAccountMoney(account, amount)
---@param account<string> - Job Name | Custom Account Name
---@param amount<number> - Amount of money being transacted
---@return complete<boolean> - true | false
```
## qb-managment conversion
```lua
exports['qb-management']:GetAccount => exports['Renewed-Banking']:getAccountMoney
exports['qb-management']:AddMoney => exports['Renewed-Banking']:addAccountMoney
exports['qb-management']:RemoveMoney => exports['Renewed-Banking']:removeAccountMoney
exports['qb-management']:GetGangAccount=> exports['Renewed-Banking']:getAccountMoney
exports['qb-management']:AddGangMoney=> exports['Renewed-Banking']:addAccountMoney
exports['qb-management']:RemoveGangMoney=> exports['Renewed-Banking']:removeAccountMoney
```
## Change Logs
V1.0.1
```
Added Banking Blips
```

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CREATE TABLE IF NOT EXISTS `bank_accounts_new` (
`id` varchar(50) NOT NULL,
`amount` int(11) DEFAULT 0,
`transactions` longtext DEFAULT '[]',
`auth` longtext DEFAULT '[]',
`isFrozen` int(11) DEFAULT 0,
`creator` varchar(50) DEFAULT NULL,
PRIMARY KEY (`id`)
);
INSERT INTO `bank_accounts_new` (`id`, `amount`, `transactions`, `auth`, `isFrozen`, `creator`) VALUES
('ambulance', 0, '[]', '[]', 0, NULL),
('cardealer', 0, '[]', '[]', 0, NULL),
('mechanic', 0, '[]', '[]', 0, NULL),
('police', 0, '[]', '[]', 0, NULL),
('realestate', 0, '[]', '[]', 0, NULL),
('lostmc', 0, '[]', '[]', 0, NULL),
('ballas', 0, '[]', '[]', 0, NULL),
('vagos', 0, '[]', '[]', 0, NULL),
('cartel', 0, '[]', '[]', 0, NULL),
('families', 0, '[]', '[]', 0, NULL),
('triads', 0, '[]', '[]', 0, NULL);
CREATE TABLE IF NOT EXISTS `player_transactions` (
`id` varchar(50) NOT NULL,
`isFrozen` int(11) DEFAULT 0,
`transactions` longtext DEFAULT '[]',
PRIMARY KEY (`id`)
);

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local QBCore = exports['qb-core']:GetCoreObject()
local isVisible = false
local FullyLoaded = LocalPlayer.state.isLoggedIn
AddStateBagChangeHandler('isLoggedIn', nil, function(_, _, value)
FullyLoaded = value
end)
local function nuiHandler(val)
isVisible = val
SetNuiFocus(val, val)
end
local function openBankUI(isAtm)
SendNUIMessage({action = "setLoading", status = true})
nuiHandler(true)
QBCore.Functions.TriggerCallback('renewed-banking:server:initalizeBanking', function(result)
if not result then
nuiHandler(false)
QBCore.Functions.Notify(Lang:t("notify.loading_failed"), 'error', 7500)
return
end
SetTimeout(1000, function()
SendNUIMessage({
action = "setVisible",
status = isVisible,
accounts = result,
loading = false,
atm = isAtm
})
end)
end)
end
RegisterNetEvent("Renewed-Banking:client:openBankUI", function(data)
local txt = data.atm and 'Åbner ATM' or 'Åbner bank'
TaskStartScenarioInPlace(PlayerPedId(), "PROP_HUMAN_ATM", 0, 1)
QBCore.Functions.Progressbar('Renewed-Banking', txt, math.random(1000,3000), false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function()
openBankUI(data.atm)
Wait(500)
ClearPedTasksImmediately(PlayerPedId())
end, function()
ClearPedTasksImmediately(PlayerPedId())
QBCore.Functions.Notify('Cancelled...', 'error', 7500)
end)
end)
RegisterNUICallback("closeInterface", function(_, cb)
nuiHandler(false)
cb("ok")
end)
RegisterCommand("closeBankUI", function() nuiHandler(false) end)
local bankActions = {"deposit", "withdraw", "transfer"}
CreateThread(function ()
for k=1, #bankActions do
RegisterNUICallback(bankActions[k], function(data, cb)
local pushingP = promise.new()
QBCore.Functions.TriggerCallback("Renewed-Banking:server:"..bankActions[k], function(result)
pushingP:resolve(result)
end, data)
local newTransaction = Citizen.Await(pushingP)
cb(newTransaction)
end)
end
if lib then
exports.ox_target:addModel(config.atms, {{
name = 'renewed_banking_openui',
event = 'Renewed-Banking:client:openBankUI',
icon = 'fas fa-money-check',
label = Lang:t("menu.view_bank"),
atm = true,
canInteract = function(_, distance)
return distance < 2.5
end
}})
return
end
exports['qb-target']:AddTargetModel(config.atms,{
options = {{
type = "client",
event = "Renewed-Banking:client:openBankUI",
icon = "fas fa-money-check",
label = Lang:t("menu.view_bank"),
atm = true
}},
distance = 2.5
})
end)
local pedSpawned = false
local peds = {basic = {}, adv ={}}
local blips = {}
local function createPeds()
if pedSpawned then return end
for k=1, #config.peds do
local model = joaat(config.peds[k].model)
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = config.peds[k].coords
local bankPed = CreatePed(0, model, coords.x, coords.y, coords.z-1, coords.w, false, false)
TaskStartScenarioInPlace(bankPed, 'PROP_HUMAN_STAND_IMPATIENT', 0, true)
FreezeEntityPosition(bankPed, true)
SetEntityInvincible(bankPed, true)
SetBlockingOfNonTemporaryEvents(bankPed, true)
table.insert(config.peds[k].createAccounts and peds.adv or peds.basic, bankPed)
blips[k] = AddBlipForCoord(coords.x, coords.y, coords.z-1)
SetBlipSprite(blips[k], 108)
SetBlipDisplay(blips[k], 4)
SetBlipScale (blips[k], 0.80)
SetBlipColour (blips[k], 2)
SetBlipAsShortRange(blips[k], true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Bank")
EndTextCommandSetBlipName(blips[k])
end
if lib then
local targetOpts ={{
name = 'renewed_banking_openui',
event = 'Renewed-Banking:client:openBankUI',
icon = 'fas fa-money-check',
label = Lang:t("menu.view_bank"),
atm = false,
canInteract = function(_, distance)
return distance < 4.5
end
}}
exports.ox_target:addLocalEntity(peds.basic, targetOpts)
targetOpts[#targetOpts+1]={
name = 'renewed_banking_accountmng',
event = 'Renewed-Banking:client:accountManagmentMenu',
icon = 'fas fa-money-check',
label = Lang:t("menu.manage_bank"),
atm = false,
canInteract = function(_, distance)
return distance < 4.5
end
}
exports.ox_target:addLocalEntity(peds.adv, targetOpts)
else
exports['qb-target']:AddTargetEntity(peds.basic, {
options = {
{
type = "client",
event = "Renewed-Banking:client:openBankUI",
icon = "fas fa-money-check",
label = Lang:t("menu.view_bank"),
atm = false
}
},
distance = 4.0
})
exports['qb-target']:AddTargetEntity(peds.adv, {
options = {
{
type = "client",
event = "Renewed-Banking:client:openBankUI",
icon = "fas fa-money-check",
label = Lang:t("menu.view_bank"),
atm = false
},
{
type = "client",
event = "Renewed-Banking:client:accountManagmentMenu",
icon = "fas fa-money-check",
label = Lang:t("menu.manage_bank")
}
},
distance = 4.0
})
end
pedSpawned = true
end
local function deletePeds()
if not pedSpawned then return end
local k=1
for x,v in pairs(peds)do
for i=1, #v do
DeletePed(v[i])
RemoveBlip(blips[k])
k += 1
end
peds[x] = {}
end
end
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(100)
createPeds()
SendNUIMessage({
action = "updateLocale",
translations = Translations.ui,
})
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
deletePeds()
end)
AddEventHandler('onResourceStop', function(resource)
if resource ~= GetCurrentResourceName() then return end
if lib then
exports.ox_target:removeModel(config.atms, {'renewed_banking_openui'})
exports.ox_target:removeEntity(peds.basic, {'renewed_banking_openui'})
exports.ox_target:removeEntity(peds.adv, {'renewed_banking_openui','renewed_banking_accountmng'})
else
exports['qb-target']:RemoveTargetModel(config.atms, Lang:t("menu.view_bank"))
exports['qb-target']:RemoveTargetEntity(peds.basic, Lang:t("menu.view_bank"))
exports['qb-target']:RemoveTargetEntity(peds.adv, {Lang:t("menu.view_bank"), Lang:t("menu.manage_bank")})
end
deletePeds()
end)
AddEventHandler('onResourceStart', function(resource)
if resource ~= GetCurrentResourceName() then return end
if not FullyLoaded then return end
Wait(100)
createPeds()
SendNUIMessage({
action = "updateLocale",
translations = Translations.ui,
})
end)
RegisterNetEvent("Renewed-Banking:client:sendNotification", function(msg)
if not msg then return end
SendNUIMessage({
action = "notify",
status = msg,
})
end)
RegisterNetEvent('Renewed-Banking:client:viewAccountsMenu', function()
TriggerServerEvent("Renewed-Banking:server:getPlayerAccounts")
end)
local bankingMenus = {
[1] = {
event = "Renewed-Banking:client:accountManagmentMenu",
menu = function()
local table = {
{
isMenuHeader = true,
header = Lang:t("menu.bank_name")
},
{
header = Lang:t("menu.create_account"),
icon = 'file-invoice-dollar',
txt = Lang:t("menu.create_account_txt"),
params = {
event = 'Renewed-Banking:client:createAccountMenu'
}
},
{
header = Lang:t("menu.manage_account"),
icon = 'users-gear',
txt = Lang:t("menu.manage_account_txt"),
params = {
event = 'Renewed-Banking:client:viewAccountsMenu'
}
}
}
exports["qb-menu"]:openMenu(table)
end,
lib = function()
lib.registerContext({
id = 'renewed_banking_account_management',
title = Lang:t("menu.bank_name"),
position = 'top-right',
options = {
{
title = Lang:t("menu.create_account"),
icon = 'file-invoice-dollar',
metadata = {Lang:t("menu.create_account_txt")},
event = "Renewed-Banking:client:createAccountMenu"
},
{
title = Lang:t("menu.manage_account"),
icon = 'users-gear',
metadata = {Lang:t("menu.manage_account_txt")},
event = 'Renewed-Banking:client:viewAccountsMenu'
}
}
})
lib.showContext("renewed_banking_account_management")
end
},
[2] = {
event = "Renewed-Banking:client:createAccountMenu",
menu = function()
local dialog = exports["qb-input"]:ShowInput({
header = Lang:t("menu.bank_name"),
submitText = Lang:t("menu.create_account"),
inputs = {
{
text = Lang:t("menu.account_id"),
name = "accountid",
type = "text",
isRequired = true
}
}
})
if dialog and dialog.accountid then
dialog.accountid = dialog.accountid:lower():gsub("%s+", "")
TriggerServerEvent("Renewed-Banking:server:createNewAccount", dialog.accountid)
end
end,
lib = function()
local input = lib.inputDialog(Lang:t("menu.bank_name"), {{
type = "input",
label = Lang:t("menu.account_id"),
placeholder = "a_test_account"
}})
if input and input[1] then
input[1] = input[1]:lower():gsub("%s+", "")
TriggerServerEvent("Renewed-Banking:server:createNewAccount", input[1])
end
end
},
[3] = {
event = "Renewed-Banking:client:accountsMenu",
menu = function(data)
local table = {{
isMenuHeader = true,
header = Lang:t("menu.bank_name")
}}
if #data >= 1 then
for k=1, #data do
table[#table+1] = {
header = data[k],
icon = 'users-gear',
txt = Lang:t("menu.view_members"),
params = {
event = 'Renewed-Banking:client:accountsMenuView',
args = {
account = data[k],
}
}
}
end
else
table[#table+1] = {
header = Lang:t("menu.no_account"),
icon = 'users-gear',
txt = Lang:t("menu.no_account_txt"),
isMenuHeader = true
}
end
exports["qb-menu"]:openMenu(table)
end,
lib = function(data)
local menuOpts = {}
if #data >= 1 then
for k=1, #data do
menuOpts[#menuOpts+1] = {
title = data[k],
icon = 'users-gear',
metadata = {Lang:t("menu.view_members")},
event = "Renewed-Banking:client:accountsMenuView",
args = {
account = data[k],
}
}
end
else
menuOpts[#menuOpts+1] = {
title = Lang:t("menu.no_account"),
icon = 'users-gear',
metadata = {Lang:t("menu.no_account_txt")},
}
end
lib.registerContext({
id = 'renewed_banking_account_list',
title = Lang:t("menu.bank_name"),
position = 'top-right',
menu = "renewed_banking_account_management",
options = menuOpts
})
lib.showContext("renewed_banking_account_list")
end
},
[4] = {
event = "Renewed-Banking:client:accountsMenuView",
menu = function(data)
local table = {
{
isMenuHeader = true,
header = Lang:t("menu.bank_name")
},
{
header = Lang:t("menu.manage_members"),
icon = 'users-gear',
txt = Lang:t("menu.manage_members_txt"),
params = {
isServer =true,
event = 'Renewed-Banking:server:viewMemberManagement',
args = data
}
},
{
header = Lang:t("menu.edit_acc_name"),
icon = 'users-gear',
txt = Lang:t("menu.edit_acc_name_txt"),
params = {
event = 'Renewed-Banking:client:changeAccountName',
args = data
}
}
}
exports["qb-menu"]:openMenu(table)
end,
lib = function(data)
lib.registerContext({
id = 'renewed_banking_account_view',
title = Lang:t("menu.bank_name"),
position = 'top-right',
menu = "renewed_banking_account_list",
options = {
{
title = Lang:t("menu.manage_members"),
icon = 'users-gear',
metadata = {Lang:t("menu.manage_members_txt")},
serverEvent = "Renewed-Banking:server:viewMemberManagement",
args = data
},
{
title = Lang:t("menu.edit_acc_name"),
icon = 'users-gear',
metadata = {Lang:t("menu.edit_acc_name_txt")},
event = "Renewed-Banking:client:changeAccountName",
args = data
}
}
})
lib.showContext("renewed_banking_account_view")
end
},
[5] = {
event = "Renewed-Banking:client:viewMemberManagement",
menu = function(data)
local table = {{
isMenuHeader = true,
header = Lang:t("menu.bank_name")
}}
local account = data.account
for k,v in pairs(data.members) do
table[#table+1] = {
header = v,
txt = Lang:t("menu.remove_member_txt"),
params = {
event = 'Renewed-Banking:client:removeMemberConfirmation',
args = {
account = account,
cid = k,
}
}
}
end
table[#table+1] = {
header = Lang:t("menu.add_member"),
txt = Lang:t("menu.add_member_txt"),
params = {
event = 'Renewed-Banking:client:addAccountMember',
args = {
account = account
}
}
}
exports["qb-menu"]:openMenu(table)
end,
lib = function(data)
local menuOpts = {}
local account = data.account
for k,v in pairs(data.members) do
menuOpts[#menuOpts+1] = {
title = v,
metadata = {Lang:t("menu.remove_member_txt")},
event = 'Renewed-Banking:client:removeMemberConfirmation',
args = {
account = account,
cid = k,
}
}
end
menuOpts[#menuOpts+1] = {
title = Lang:t("menu.add_member"),
metadata = {Lang:t("menu.add_member_txt")},
event = 'Renewed-Banking:client:addAccountMember',
args = {
account = account
}
}
lib.registerContext({
id = 'renewed_banking_member_manage',
title = Lang:t("menu.bank_name"),
position = 'top-right',
menu = 'renewed_banking_account_view',
options = menuOpts
})
lib.showContext("renewed_banking_member_manage")
end
},
[6] = {
event = "Renewed-Banking:client:removeMemberConfirmation",
menu = function(data)
local table = {
{
isMenuHeader = true,
header = Lang:t("menu.bank_name")
},
{
header = Lang:t("menu.back"),
icon = "fa-solid fa-angle-left",
params = {
isServer =true,
event = "Renewed-Banking:client:accountsMenuView",
args = data
}
},
{
header = Lang:t("menu.remove_member"),
txt = Lang:t("menu.remove_member_txt2", {id=data.cid}),
params = {
isServer = true,
event = 'Renewed-Banking:server:removeAccountMember',
args = data
}
}
}
exports["qb-menu"]:openMenu(table)
end,
lib = function(data)
lib.registerContext({
id = 'renewed_banking_member_remove',
title = Lang:t("menu.bank_name"),
position = 'top-right',
menu = "renewed_banking_account_view",
options = {
{
title = Lang:t("menu.remove_member"),
metadata = {Lang:t("menu.remove_member_txt2", {id=data.cid})},
serverEvent = 'Renewed-Banking:server:removeAccountMember',
args = data
}
}
})
lib.showContext("renewed_banking_member_remove")
end
},
[7] = {
event = "Renewed-Banking:client:addAccountMember",
menu = function(data)
local dialog = exports["qb-input"]:ShowInput({
header = Lang:t("menu.bank_name"),
submitText = Lang:t("menu.add_account_member"),
inputs = {
{
text = Lang:t("menu.citizen_id"),
name = "accountid",
type = "text",
isRequired = true
}
}
})
if dialog and dialog.accountid then
dialog.accountid = dialog.accountid:upper():gsub("%s+", "")
TriggerServerEvent("Renewed-Banking:server:addAccountMember", data.account, dialog.accountid)
end
end,
lib = function(data)
local input = lib.inputDialog(Lang:t("menu.add_account_member"), {{
type = "input",
label = Lang:t("menu.citizen_id"),
placeholder = "1001"
}})
if input and input[1] then
input[1] = input[1]:upper():gsub("%s+", "")
TriggerServerEvent("Renewed-Banking:server:addAccountMember", data.account, input[1])
end
end
},
[8] = {
event = "Renewed-Banking:client:changeAccountName",
menu = function(data)
local dialog = exports["qb-input"]:ShowInput({
header = Lang:t("menu.bank_name"),
submitText = Lang:t("menu.change_account_name"),
inputs = {
{
text = Lang:t("menu.account_id"),
name = "accountid",
type = "text",
isRequired = true
}
}
})
if dialog and dialog.accountid then
dialog.accountid = dialog.accountid:lower():gsub("%s+", "")
TriggerServerEvent("Renewed-Banking:server:changeAccountName", data.account, dialog.accountid)
end
end,
lib = function(data)
local input = lib.inputDialog(Lang:t("menu.change_account_name"), {{
type = "input",
label = Lang:t("menu.account_id"),
placeholder = "savings-1001"
}})
if input and input[1] then
input[1] = input[1]:lower():gsub("%s+", "")
TriggerServerEvent("Renewed-Banking:server:changeAccountName", data.account, input[1])
end
end
}
}
for k=1, #bankingMenus do
RegisterNetEvent(bankingMenus[k].event, lib and bankingMenus[k].lib or bankingMenus[k].menu)
end

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config = {
renewedMultiJob = false, -- https://github.com/Renewed-Scripts/qb-phone Built into the qb-phone edit.
atms = {
`prop_atm_01`,
`prop_atm_02`,
`prop_atm_03`,
`prop_fleeca_atm`
},
peds = {
[1] = { -- Pacific Standard
model = 'u_m_m_bankman',
coords = vector4(241.44, 227.19, 106.29, 170.43),
createAccounts = true
},
[2] = {
model = 'ig_barry',
coords = vector4(313.84, -280.58, 54.16, 338.31)
},
[3] = {
model = 'ig_barry',
coords = vector4(149.46, -1042.09, 29.37, 335.43)
},
[4] = {
model = 'ig_barry',
coords = vector4(-351.23, -51.28, 49.04, 341.73)
},
[5] = {
model = 'ig_barry',
coords = vector4(-1211.9, -331.9, 37.78, 20.07)
},
[6] = {
model = 'ig_barry',
coords = vector4(-2961.14, 483.09, 15.7, 83.84)
},
[7] = {
model = 'ig_barry',
coords = vector4(1174.8, 2708.2, 38.09, 178.52)
},
[8] = { -- paleto
model = 'u_m_m_bankman',
coords = vector4(-112.22, 6471.01, 31.63, 134.18),
createAccounts = true
}
}
}

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fx_version 'cerulean'
game 'gta5'
description 'Renewed Banking'
Author "uShifty#1733"
version '1.0.3'
lua54 'yes'
shared_scripts {
'@qb-core/shared/locale.lua',
'locales/da.lua',
'config.lua'
}
client_scripts {
--'@ox_lib/init.lua',
'client/*.lua'
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server/*.lua'
}
ui_page 'web/public/index.html'
files {
'web/public/index.html',
'web/public/**/*'
}

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Translations = {
time = {
weeks = "%{time} uger siden",
aweek = "En uge siden",
days = "%{time} dage siden",
aday = "En dag siden",
hours = "%{time} timer siden",
ahour = "En time siden",
mins = "%{time} minutter siden",
amin = "Et minut siden",
secs = "Et par sekudner siden",
},
logs = {
invalid_account = "^6[^4Renewed-Banking^6] ^0 Konto fundet (%{account})",
broke_account = "^6[^4Renewed-Banking^6] ^0 Konto(%{account}) er for fattig med %{amount} DKK",
illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} Prøvede at udføre en aktion på en konto han ikke har lavet.",
no_account = "^6[^4Renewed-Banking^6] ^0 %{name} Prøvede at udføre en aktion på en konto han ikke har lavet.",
existing_account = "^6[^4Renewed-Banking^6] ^0 Konto %{account} eksistere allerede."
},
notify = {
invalid_amount = "Ugyldig mængde %{type}",
not_enough_money = "Kontoen har ingen penge",
comp_transaction = "%{name} har %{type} %{amount} DKK",
fail_transfer = "Fejl! Kunne ikke overføre til den ukendte konto!",
account_taken = "Konto ID er allerede i brug...",
unknown_player = "Spiller med ID '%{id}' blev ikke fundet...",
loading_failed = "Fejl! Kunne ikke finde Bank Data!",
dead = "Du er død! Handlingen mislykkedes...",
too_far_away = "Handlingen mislykkedes, du er for langt væk...",
give_cash = "Succesfuldt givet %{cash},- til ID %{id}",
received_cash = "Du modtog %{cash},- fra ID %{id}"
},
menu = {
bank_name = "Los Santos Bank",
view_members = "Se alle konto medlemmer!",
no_account = "Konto blev ikke fundet",
no_account_txt = "Du skal være ejeren af kontoen!",
manage_members = "Styre konto medlemmer",
manage_members_txt = "Se og tilføj Konto Medlemmer!",
edit_acc_name = "Skift Konto navn",
edit_acc_name_txt = "Transaktioner ville ikke opdatere gamle navne",
remove_member_txt = "Fjern konto medlemmer!",
add_member = "Tilføj borger til konto!",
add_member_txt = "Vær forsigtig med hvem du tilføjer (Skal bruge Borger ID)",
remove_member = "Er du sikker på du ville fjerne borger?",
remove_member_txt2 = "BorgerID: %{id}; Der er ingen vej tilbage!",
back = "Gå Tilbage",
view_bank = "Vis Bank Konto",
manage_bank = "Styr Bank Konto",
create_account = "Lav en ny Konto",
create_account_txt = "Lav en ny underbankskonto!",
manage_account = "Styr eksisterende Kontoer",
manage_account_txt = "Vis eksisterende Kontoer!",
account_id = "Konto ID (INGEN MELLEMRUM)",
change_account_name = "Skift Konto Navn",
citizen_id = "Borger/Spiller ID",
add_account_member = "Tilføj Konto Medlem",
givecash = "Brug /givecash [ID] [BELØB]",
},
ui = {
account_title = " Konto | #",
account = " Konto ",
amount = "Mængde",
comment = "Kommentar",
transfer = "Virksomhed eller Borger ID",
cancel = "Annuller",
confirm = "Send",
cash = "Kontanter: DKK",
transactions = "Transaktioner",
bank_name = "Los Santos Bank",
select_account = "Vælg hvilken som helst konto",
message = "Beksed",
accounts = "Kontoer",
balance = "Tilgængelig Saldo",
frozen = "Konto Status: Frosset",
org = "Organisation",
personal = "Personlig",
personal_acc = "Personlig Konto | Konto #",
deposit_but = "Indsæt Penge",
withdraw_but = "Hæv Penge",
transfer_but = "Overførsel"
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})

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Translations = {
time = {
weeks = "%{time} weeks ago",
aweek = "A week ago",
days = "%{time} days ago",
aday = "A day ago",
hours = "%{time} hours ago",
ahour = "A hour ago",
mins = "%{time} minutes ago",
amin = "A minute ago",
secs = "A few seconds ago",
},
logs = {
invalid_account = "^6[^4Renewed-Banking^6] ^0 Account not found (%{account})",
broke_account = "^6[^4Renewed-Banking^6] ^0 Account(%{account}) is too broke with balance of $%{amount}",
illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} has attempted to perform an action to an account they didnt create.",
no_account = "^6[^4Renewed-Banking^6] ^0 %{name} has attempted to perform an action to an account they didnt create.",
existing_account = "^6[^4Renewed-Banking^6] ^0 Account %{account} already exsist"
},
notify = {
invalid_amount = "Invalid amount to %{type}",
not_enough_money = "Account does not have enough funds!",
comp_transaction = "%{name} has %{type} $%{amount}",
fail_transfer = "Failed to transfer to unknown account!",
account_taken = "Account ID is already in use",
unknown_player = "Player with ID '%{id}' could not be found.",
loading_failed = "Failed to load Banking Data!",
dead = "Action failed, you're dead ",
too_far_away = "Action failed, too far away",
give_cash = "Successfully gave $%{cash} to ID %{id}",
received_cash = "Successfully received $%{cash} from ID %{id}"
},
menu = {
bank_name = "Los Santos Banking",
view_members = "View All Account Members!",
no_account = "Account Not Found",
no_account_txt = "You need to be the creator",
manage_members = "Manage Account Members",
manage_members_txt = "View Existing & Add Members",
edit_acc_name = "Change Account Name",
edit_acc_name_txt = "Transactions wont update old names",
remove_member_txt = "Remove Account Member!",
add_member = "Add Citizen To Account",
add_member_txt = "Be careful who youu add(Requires Citizen ID)",
remove_member = "Are you sure you want to remove Citizen?",
remove_member_txt2 = "CitizenID: %{id}; Their is no going back.",
back = "Go Back",
view_bank = "View Bank Account",
manage_bank = "Manage Bank Account",
create_account = "Create New Account",
create_account_txt = "Create a new sub bank account!",
manage_account = "Manage Existing Accounts",
manage_account_txt = "View existing accounts!",
account_id = "Account ID (NO SPACES)",
change_account_name = "Change Account Name",
citizen_id = "Citizen/State ID",
add_account_member = "Add Account Member",
givecash = "Usage /givecash [ID] [AMOUNT]",
},
ui = {
account_title = " Account / ",
account = " Account ",
amount = "Amount",
comment = "Comment",
transfer = "Business or Citizen ID",
cancel = "Cancel",
confirm = "Submit",
cash = "Cash: $",
transactions = "Transactions",
bank_name = "Los Santos Bank",
select_account = "Select any Account",
message = "Message",
accounts = "Accounts",
balance = "Available Balance",
frozen = "Account Status: Frozen",
org = "Organization",
personal = "Personal",
personal_acc = "Personal Account / ",
deposit_but = "Deposit",
withdraw_but = "Withdraw",
transfer_but = "Transfer",
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})

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Translations = {
time = {
weeks = "%{time} hace semanas",
aweek = "hace una semana",
days = "%{time} hace días",
aday = "Hace un día",
hours = "%{time} hours ago",
ahour = "horas atras",
mins = "%{time} hace minutos",
amin = "Hace un minuto",
secs = "Hace unos segundos",
},
logs = {
invalid_account = "^6[^4Renewed-Banking^6] ^0 Cuenta no encontrada (%{account})",
broke_account = "^6[^4Renewed-Banking^6] ^0 Cuenta(%{account}) está demasiado arruinado con el saldo de $%{amount}",
illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} ha intentado realizar una acción en una cuenta que no creó.",
no_account = "^6[^4Renewed-Banking^6] ^0 %{name} ha intentado realizar una acción en una cuenta que no creó.",
existing_account = "^6[^4Renewed-Banking^6] ^0 Cuenta %{account} ya existe"
},
notify = {
invalid_amount = "Cantidad Invalida para %{type}",
not_enough_money = "La cuenta no tiene fondos suficientes!",
comp_transaction = "%{name} tiene %{type} $%{amount}",
fail_transfer = "Error al transferir a cuenta desconocida!",
account_taken = "El ID de cuenta ya está en uso",
unknown_player = "Jugador con ID '%{id}' no pudo ser encontrado.",
loading_failed = "Error al cargar los datos bancarios!"
},
menu = {
bank_name = "Banco De Los Santos",
view_members = "Ver todos los miembros de la cuenta!",
no_account = "Cuenta no encontrada",
no_account_txt = "Necesitas ser el creador",
manage_members = "Administrar miembros de la cuenta",
manage_members_txt = "Ver miembros existentes y agregar",
edit_acc_name = "Cambiar nombre de cuenta",
edit_acc_name_txt = "Las transacciones no actualizarán los nombres antiguos",
remove_member_txt = "Eliminar miembro de la cuenta!",
add_member = "Agregar ciudadano a la cuenta",
add_member_txt = "Ten cuidado a quien agregas(Requiere ID de ciudadano)",
remove_member = "¿Estás seguro de que quieres eliminar Citizen?",
remove_member_txt2 = "ID De el Ciudadano : %{id}; No hay vuelta atrás.",
back = "Regresar",
view_bank = "Ver cuenta bancaria",
manage_bank = "Administrar cuenta bancaria",
create_account = "Crear una nueva cuenta",
create_account_txt = "Crear una nueva subcuenta bancaria!",
manage_account = "Administrar cuentas existentes",
manage_account_txt = "Ver cuentas existentes!",
account_id = "ID de la cuenta (NO ESPACIOS)",
change_account_name = "Cambiar nombre de cuenta",
citizen_id = "ID De el Ciudadano/Estado",
add_account_member = "Agregar miembro de la cuenta"
},
ui = {
account_title = " Cuenta / ",
account = " Cuenta ",
amount = "Cantidad",
comment = "Comentario",
transfer = "Negocio or ID De el Ciudadano",
cancel = "Cancelar",
confirm = "Enviar",
cash = "Dinero: $",
transactions = "Transaciones",
bank_name = "Banco De Los Santos",
select_account = "Seleccione cualquier cuenta",
message = "Mensaje",
accounts = "Cuentas",
balance = "Saldo disponible",
frozen = "Estado de la cuenta: congelada",
org = "Organización",
personal = "Personal",
personal_acc = "Cuenta Personal / ",
deposit_but = "Depósito",
withdraw_but = "Retirar",
transfer_but = "Transferir",
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})

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Translations = {
time = {
weeks = "%{time} Plusieurs semaines",
aweek = "Il y a une semaine",
days = "%{time} il y a quelques jours",
aday = "Il y a un jour",
hours = "%{time} il y a des heures",
ahour = "Il y a une heure",
mins = "%{time} il y a quelques minutes",
amin = "Il y'a une minute",
secs = "Il ya quelques secondes",
},
logs = {
invalid_account = "^6[^4Renewed-Banking^6] ^0 Compte non trouvé (%{account})",
broke_account = "^6[^4Renewed-Banking^6] ^0 Compte(%{account}) est trop brisé avec la balance de $%{amount}",
illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} a tenté d'effectuer une action sur un compte qu'il n'a pas créé.",
no_account = "^6[^4Renewed-Banking^6] ^0 %{name} a tenté d'effectuer une action sur un compte qu'il n'a pas créé.",
existing_account = "^6[^4Renewed-Banking^6] ^0 Compte %{account} existe déjà"
},
notify = {
invalid_amount = "Montant invalide à %{type}",
not_enough_money = "Le compte n'a pas assez de fonds!",
comp_transaction = "%{name} a %{type} $%{amount}",
fail_transfer = "Échec du transfert vers un compte inconnu!",
account_taken = "L'ID de compte est déjà utilisé",
unknown_player = "Joueur avec ID '%{id}' Ne peut être trouvé.",
loading_failed = "Échec du chargement des données bancaires!"
},
menu = {
bank_name = "Banque de Los Santos",
view_members = "Voir tous les membres du compte!",
no_account = "Compte non trouvé",
no_account_txt = "Vous devez être le créateur",
manage_members = "Gérer les membres du compte",
manage_members_txt = "Afficher les membres existants et ajouter des membres",
edit_acc_name = "Modifier le nom du compte",
edit_acc_name_txt = "Les transactions ne mettront pas à jour les anciens noms",
remove_member_txt = "Supprimer le membre du compte!",
add_member = "Ajouter un citoyen au compte",
add_member_txt = "Faites attention à qui vous ajoutez(Nécessite une carte d'identité citoyenne)",
remove_member = "Êtes-vous sûr de vouloir supprimer Citoyen?",
remove_member_txt2 = "ID citoyen: %{id}; Il n'y pas de retour en arriere.",
back = "Retourner",
view_bank = "Afficher le compte bancaire",
manage_bank = "Gérer le compte bancaire",
create_account = "Créer un nouveau compte",
create_account_txt = "Créez un nouveau sous-compte bancaire!",
manage_account = "Gérer les comptes existants",
manage_account_txt = "Voir les comptes existants!",
account_id = "identifiant de compte (SANS ESPACES)",
change_account_name = "Modifier le nom du compte",
citizen_id = "Citoyen / ID d'État",
add_account_member = "Ajouter un membre de compte"
},
ui = {
account_title = " Compte / ",
account = " Compte ",
amount = "Montant",
comment = "Commentaire",
transfer = "ID d'entreprise ou de citoyen",
cancel = "Annulé",
confirm = "Soumettre",
cash = "Cash: $",
transactions = "Transactions",
bank_name = "Banque Los Santos",
select_account = "Sélectionnez n'importe quel compte",
message = "Message",
accounts = "Comptes",
balance = "Solde disponible",
frozen = "Statut du compte: gelé",
org = "Organisme",
personal = "Personnel",
personal_acc = "Compte Personnel / ",
deposit_but = "Verser",
withdraw_but = "Se désister",
transfer_but = "Transférer",
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})

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Translations = {
time = {
weeks = "%{time} settimane fà",
aweek = "Una settimana fà",
days = "%{time} giorni fà",
aday = "Un giorno fà",
hours = "%{time} ore fà",
ahour = "Un ora fà",
mins = "%{time} minuti fà",
amin = "Un minuto fà",
secs = "Alcuni secondi fà",
},
logs = {
invalid_account = "^6[^4Renewed-Banking^6] ^0 Il conto non è stato trovato (%{account})",
broke_account = "^6[^4Renewed-Banking^6] ^0 Il conto (%{account}) è troppo in negativo, ha un saldo di $%{amount}",
illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} ha tentato di eseguire un'azione su un account non creato.",
no_account = "^6[^4Renewed-Banking^6] ^0 %{name} ha tentato di eseguire un'azione su un account non creato.",
existing_account = "^6[^4Renewed-Banking^6] ^0 Il conto %{account} è già esistente."
},
notify = {
invalid_amount = "Importo non valido per %{type}",
not_enough_money = "Il conto non ha fondi sufficienti!",
comp_transaction = "%{name} ha %{type} $%{amount}",
fail_transfer = "Non è stato possibile eseguire il trasferimento al conto sconosciuto!",
account_taken = "L\'ID conto è già in uso",
unknown_player = "Il giocatore con l\'ID '%{id}' non è stato trovato.",
loading_failed = "Impossibile caricare i dati bancari!"
},
menu = {
bank_name = "Banca di Los Santos",
view_members = "Visualizza tutti i membri del conto!",
no_account = "Conto non trovato",
no_account_txt = "Devi essere il creatore",
manage_members = "Gestione membri del conto",
manage_members_txt = "Visualizza & Aggiungi Membri",
edit_acc_name = "Cambia il nome del conto",
edit_acc_name_txt = "Le transazioni non aggiornano i nomi vecchi",
remove_member_txt = "Rimuovi membri dal conto!",
add_member = "Aggiungi cittadino al conto",
add_member_txt = "Fai attenzione a chi aggiungi (Richiede il Citizen ID)",
remove_member = "Sei sicuro di voler rimuovere questo cittadino?",
remove_member_txt2 = "CitizenID: %{id}; Non è possibile tornare indietro.",
back = "Indietro",
view_bank = "Vedi conto bancario",
manage_bank = "Gestisci conto bancario",
create_account = "Crea un nuovo conto",
create_account_txt = "Crea un nuovo conto secondario!",
manage_account = "Gestisci un conto esistente",
manage_account_txt = "Vedi i conti esistenti!",
account_id = "ID Conto (SENZA SPAZI)",
change_account_name = "Cambia il nome del conto",
citizen_id = "Citizen/State ID",
add_account_member = "Aggiungi un membro al conto"
},
ui = {
account_title = " Conto / ",
account = " Conto ",
amount = "Quantità",
comment = "Nota",
transfer = "Azienda o Citizen ID",
cancel = "Annulla",
confirm = "Conferma",
cash = "Contanti: $",
transactions = "Transazioni",
bank_name = "Banca di Los Santos",
select_account = "Seleziona un conto",
message = "Messaggio",
accounts = "Conti",
balance = "Saldo attuale",
frozen = "Stato conto: Congelato",
org = "Organizzazione",
personal = "Personale",
personal_acc = "Account Personale / ",
deposit_but = "Depositare",
withdraw_but = "Ritirare",
transfer_but = "Trasferimento",
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})

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Translations = {
time = {
weeks = "%{time} weken geleden",
aweek = "Een week geleden",
days = "%{time} dagen geleden",
aday = "Een dag geleden",
hours = "%{time} uren geleden",
ahour = "Een uur geleden",
mins = "%{time} minuten geleden",
amin = "Een minuut geleden",
secs = "Een paar seconden geleden",
},
logs = {
invalid_account = "^6[^4Renewed-Banking^6] ^0 Acount niet gevonden (%{account})",
broke_account = "^6[^4Renewed-Banking^6] ^0 Acount(%{account}) is te arm, met saldo van €%{amount}",
illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} heeft geprobeerd een actie uit te voeren op een acount dat niet door deze persoon is gemaakt.",
no_account = "^6[^4Renewed-Banking^6] ^0 %{name} heeft geprobeerd een actie uit te voeren op een acount dat niet door deze persoon is gemaakt.",
existing_account = "^6[^4Renewed-Banking^6] ^0 Acount %{account} bestaat al"
},
notify = {
invalid_amount = "Ongeldig bedrag voor %{type}",
not_enough_money = "Rekening heeft niet genoeg saldo!",
comp_transaction = "%{name} heeft %{type} €%{amount}",
fail_transfer = "Overschrijving mislukt. Acount is onbekend!",
account_taken = "Acount-ID is al in gebruik",
unknown_player = "Burger met ID '%{id}' kan niet worden gevonden.",
loading_failed = "Kan bankgegevens niet laden!"
},
menu = {
bank_name = "Los Santos Bankieren",
view_members = "Bekijk alle acountleden!",
no_account = "Acount Niet Gevonden",
no_account_txt = "Jij moet de eigenaar zijn",
manage_members = "Acountleden Beheren",
manage_members_txt = "Bekijk bestaande & voeg leden toe",
edit_acc_name = "Acountnaam wijzigen",
edit_acc_name_txt = "Transacties updaten oude namen niet",
remove_member_txt = "Acountlid verwijderen!",
add_member = "Burger toevoegen aan acount",
add_member_txt = "Wees voorzichtig met wie u toevoegt (burger-ID vereist)",
remove_member = "Weet je zeker dat je deze burger wilt verwijderen?",
remove_member_txt2 = "Burger-ID: %{id}; Er is geen weg meer terug.",
back = "Ga Terug",
view_bank = "Bankrekening bekijken",
manage_bank = "Bankrekening beheren",
create_account = "Creëer een nieuw acount",
create_account_txt = "Maak een nieuwe subbankrekening aan!",
manage_account = "Bestaande acounts beheren",
manage_account_txt = "Bekijk bestaande acounts!",
account_id = "Acount-ID (GEEN SPATIES)",
change_account_name = "Acountnaam wijzigen",
citizen_id = "Burger/Staat ID",
add_account_member = "Acountlid toevoegen"
},
ui = {
account_title = " Acount / ",
account = " Acount ",
amount = "Hoeveelheid",
comment = "Opmerking",
transfer = "Bedrijfs of burger-ID",
cancel = "Annuleren",
confirm = "Verzenden",
cash = "Contant: €",
transactions = "Transacties",
bank_name = "Los Santos Bank",
select_account = "Selecteer een account",
message = "Bericht",
accounts = "Acounts",
balance = "Beschikbare saldo",
frozen = "Accountstatus: Bevroren",
org = "Organisatie",
personal = "Persoonlijk",
personal_acc = "Persoonlijk account / ",
deposit_but = "Storten",
withdraw_but = "Opnemen",
transfer_but = "Overschrijven",
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})

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Translations = {
time = {
weeks = "Acum %{time} saptamani",
aweek = "Acum o saptamana",
days = "Acum %{time} zile",
aday = "Acum o zi",
hours = "Acum %{time} ore",
ahour = "Acum o ora",
mins = "Acum %{time} minute",
amin = "Acum un minut",
secs = "Acum cateva secunde",
},
logs = {
invalid_account = "^6[^4Renewed-Banking^6] ^0 Contul nu a fost gasit (%{account})",
broke_account = "^6[^4Renewed-Banking^6] ^0 Contul (%{account}) nu are destul fonduri: $%{amount}",
illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} a incercat sa efectueze o actiune intr-un cont pe care nu l-a creat!",
no_account = "^6[^4Renewed-Banking^6] ^0 %{name} a incercat sa efectueze o actiune intr-un cont pe care nu l-a creat!",
existing_account = "^6[^4Renewed-Banking^6] ^0 Contul %{account} deja exista"
},
notify = {
invalid_amount = "Suma invalida %{type}",
not_enough_money = "Nu ai destule fonduri!",
comp_transaction = "%{name} has %{type} $%{amount}",
fail_transfer = "Nu s-au putut transfera intr-un cont necunoscut!",
account_taken = "Un cont cu acest ID exista deja!",
unknown_player = "Persoana cu ID-ul '%{id}' nu a putut fi gasita.",
loading_failed = "Nu s-au incarcat datele bancare!"
},
menu = {
bank_name = "Banca Los Santos",
view_members = "Vizulizeaza toti membrii contului!",
no_account = "Contul nu a fost gasit",
no_account_txt = "Trebuie sa detii acest cont",
manage_members = "Management Membrii Cont",
manage_members_txt = "Membri Existenti & Adauga Membri",
edit_acc_name = "Schimba Numele Contului",
edit_acc_name_txt = "Tranzactiile nu vor actualiza numele vechi",
remove_member_txt = "Sterge Membru!",
add_member = "Adauga Membri",
add_member_txt = "Ai grija pe cine adaugi(Necesar Citizen ID)",
remove_member = "Esti sigur ca vrei sa stergi persoana?",
remove_member_txt2 = "Citizen ID: %{id}; Aceasta actiune este irevirsibila.",
back = "Inapoi",
view_bank = "Vezi Cont Bancar",
manage_bank = "Management Conturi Bancare",
create_account = "Creeaza Un Cont Nou",
create_account_txt = "Creeaza un cont bancar secundar!",
manage_account = "Management Conturi Existente",
manage_account_txt = "Vezi conturi existente!",
account_id = "ID Cont (FARA SPATIU)",
change_account_name = "Schimba Numele Contului",
citizen_id = "Citizen/ID Stat",
add_account_member = "Adauga Membru"
},
ui = {
account_title = " Cont / ",
account = " Cont ",
amount = "Suma",
comment = "Descriere",
transfer = "Nume business sau Citizen ID",
cancel = "Anuleaza",
confirm = "Confirma",
cash = "Cash: $",
transactions = "Tranzactii",
bank_name = "Banca Los Santos",
select_account = "Selecteaza un cont",
message = "Mesaj",
accounts = "Conturi",
balance = "Balanta Valabila",
frozen = "Status Cont: Inghetat",
org = "Organizare",
personal = "Personal",
personal_acc = "Cont Personal / ",
deposit_but = "Depozit",
withdraw_but = "Retrage",
transfer_but = "Transfer",
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})

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@ -0,0 +1,82 @@
Translations = {
time = {
weeks = "%{time} veckor sedan",
aweek = "En vecka sedan",
days = "%{time} dagar sedan",
aday = "Igår",
hours = "%{time} timmar sedan",
ahour = "En timme sen",
mins = "%{time} minuter sedan",
amin = "En minut sen",
secs = "Några sekunder sedan"
},
logs = {
invalid_account = "^6[^4Renewed-Banking^6] ^0 Inget konto hittades (%{account})",
broke_account = "^6[^4Renewed-Banking^6] ^0 Konto(%{account}) har för låg balans. Nuvarande balans: $%{amount}",
illegal_action = "^6[^4Renewed-Banking^6] ^0 %{name} har försökt göra något mot ett konto dom inte skapat.",
no_account = "^6[^4Renewed-Banking^6] ^0 %{name} har försökt göra något mot ett konto dom inte skapat.",
existing_account = "^6[^4Renewed-Banking^6] ^0 Konto %{account} finns redan!"
},
notify = {
invalid_amount = "Ogiltig summa till %{type}",
not_enough_money = "Kontot har för låg balans!",
comp_transaction = "%{name} har %{type} $%{amount}",
fail_transfer = "Misslyckad överföring till ogiltigt konto!",
account_taken = "Konto ID används redan!",
unknown_player = "Person med ID '%{id}' kunde inte hittas!",
loading_failed = "Misslyckades att ladda bank information!"
},
menu = {
bank_name = "Handelsbanken",
view_members = "Visa alla kontots medlemmar!",
no_account = "Konto kunde inte hittas",
no_account_txt = "Du måste vara kontoägaren",
manage_members = "Hantera kontots medlemmar",
manage_members_txt = "Visa existerande & Lägg till medlemmar",
edit_acc_name = "Ändra kontots namn",
edit_acc_name_txt = "Transaktioner kommer inte att uppdatera gamla namn",
remove_member_txt = "Ta bort konto medlem!",
add_member = "Lägg till person till kontot",
add_member_txt = "Var försiktig med vem du lägger till(Kräver Medborgar ID)",
remove_member = "Är du säker på att du vill ta bort personen?",
remove_member_txt2 = "Medborgar ID: %{id}; Detta kan inte ångras.",
back = "Tillbaka",
view_bank = "Visa bankkonto",
manage_bank = "Hantera bankkonto",
create_account = "Skapa nytt bankkonto",
create_account_txt = "Skapa ett nytt undre bankkonto!",
manage_account = "Hantera existerande konton",
manage_account_txt = "Visa existerande konton!",
account_id = "Konto ID (Inga mellanrum)",
change_account_name = "Ändra konto namn",
citizen_id = "Medborgar/Statligt ID",
add_account_member = "Lägg till konto medlem"
},
ui = {
account_title = " Konto / ",
account = " Konto ",
amount = "Summa",
comment = "Kommentar",
transfer = "Företags eller Medborgar ID",
cancel = "Avbryt",
confirm = "Skicka",
cash = "Pengar: kr",
transactions = "Betalningar",
bank_name = "Handelsbanken",
select_account = "Välj ett konto",
message = "Meddelande",
accounts = "Konton",
balance = "Tillgänglig balans",
frozen = "Konto status: Fryst",
org = "Organisation",
personal = "Personligt",
personal_acc = "Personligt konto / ",
deposit_but = "Sätt in",
withdraw_but = "Ta ut",
transfer_but = "Överför"
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})

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@ -0,0 +1,653 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- if not LoadResourceFile("Renewed-Banking", 'web/public/build/bundle.js') then
-- error('Unable to load UI. Build Renewed-Banking or download the latest release.\n ^https://github.com/Renewed-Scripts/Renewed-Banking/releases/latest/download/Renewed-Banking.rar^0\n If you are using a custom build of the UI, please make sure the resource name is Renewed-Banking (you may not rename the resource).')
-- end
local cachedAccounts = {}
local cachedPlayers = {}
CreateThread(function()
MySQL.query('SELECT * FROM bank_accounts_new', {}, function(accounts)
for _,v in pairs (accounts) do
local job = v.id
v.auth = json.decode(v.auth)
cachedAccounts[job] = { -- cachedAccounts[#cachedAccounts+1]
id = job,
type = Lang:t("ui.org"),
name = QBCore.Shared.Jobs[job] and QBCore.Shared.Jobs[job].label or QBCore.Shared.Gangs[job] and QBCore.Shared.Gangs[job].label or job,
frozen = v.isFrozen == 1,
amount = v.amount,
transactions = json.decode(v.transactions),
auth = {},
creator = v.creator
}
if #v.auth >= 1 then
for k=1, #v.auth do
cachedAccounts[job].auth[v.auth[k]] = true
end
end
end
end)
end)
local function getTimeElapsed(seconds)
local retData
local minutes = math.floor(seconds / 60)
local hours = math.floor(minutes / 60)
local days = math.floor(hours / 24)
local weeks = math.floor(days / 7)
if weeks ~= 0 and weeks > 1 then
retData = Lang:t("time.weeks",{time=weeks})
elseif weeks ~= 0 and weeks == 1 then
retData = Lang:t("time.aweek")
elseif days ~= 0 and days > 1 then
retData = Lang:t("time.days",{time=days})
elseif days ~= 0 and days == 1 then
retData = Lang:t("time.aday")
elseif hours ~= 0 and hours > 1 then
retData = Lang:t("time.hours",{time=hours})
elseif hours ~= 0 and hours == 1 then
retData = Lang:t("time.ahour")
elseif minutes ~= 0 and minutes > 1 then
retData = Lang:t("time.mins",{time=minutes})
elseif minutes ~= 0 and minutes == 1 then
retData = Lang:t("time.amin")
else
retData = Lang:t("time.secs")
end
return retData
end
local function updatePlayerAccount(cid)
MySQL.query('SELECT * FROM player_transactions WHERE id = @id ', {['@id'] = cid}, function(account)
local query = '%' .. cid .. '%'
MySQL.query("SELECT * FROM bank_accounts_new WHERE auth LIKE ? ", {query}, function(shared)
cachedPlayers[cid] = {
isFrozen = 0,
transactions = #account > 0 and json.decode(account[1].transactions) or {},
accounts = {}
}
if #shared >= 1 then
for k=1, #shared do
cachedPlayers[cid].accounts[#cachedPlayers[cid].accounts+1] = shared[k].id
end
end
end)
end)
end
local function getBankData(source)
local Player = QBCore.Functions.GetPlayer(source)
local bankData = {}
local time = os.time()
local cid = Player.PlayerData.citizenid
if not cachedPlayers[cid] then updatePlayerAccount(cid) end
bankData[#bankData+1] = {
id = cid,
type = Lang:t("ui.personal"),
name = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname),
frozen = cachedPlayers[cid].isFrozen,
amount = Player.PlayerData.money.bank,
cash = Player.PlayerData.money.cash,
transactions = json.decode(json.encode(cachedPlayers[cid].transactions)),
}
for k=1, #bankData[1].transactions do
bankData[1].transactions[k].time = getTimeElapsed(time-bankData[1].transactions[k].time)
end
if config.renewedMultiJob then
local jobs = exports['qb-phone']:getJobs(cid)
for k,v in pairs(jobs) do
if cachedAccounts[k] then
local job = json.decode(json.encode(cachedAccounts[k]))
if job and QBCore.Shared.Jobs[k].grades[tostring(v.grade)].bankAuth then
for i=1, #job.transactions do
job.transactions[i].time = getTimeElapsed(time-job.transactions[i].time)
end
bankData[#bankData+1] = job
end
end
end
else
local job = json.decode(json.encode(cachedAccounts[Player.PlayerData.job.name]))
if job and QBCore.Shared.Jobs[Player.PlayerData.job.name].grades[tostring(Player.PlayerData.job.grade.level)].bankAuth then
for k=1, #job.transactions do
job.transactions[k].time = getTimeElapsed(time-job.transactions[k].time)
end
bankData[#bankData+1] = job
end
end
local gang = json.decode(json.encode(cachedAccounts[Player.PlayerData.gang.name]))
if gang and QBCore.Shared.Gangs[Player.PlayerData.gang.name].grades[tostring(Player.PlayerData.gang.grade.level)].bankAuth then
for k=1, #gang.transactions do
gang.transactions[k].time = getTimeElapsed(time-gang.transactions[k].time)
end
bankData[#bankData+1] = gang
end
local sharedAccounts = cachedPlayers[cid].accounts
for k=1, #sharedAccounts do
local sAccount = json.decode(json.encode(cachedAccounts[sharedAccounts[k]]))
for i=1, #sAccount.transactions do
sAccount.transactions[i].time = getTimeElapsed(time-sAccount.transactions[i].time)
end
bankData[#bankData+1] = sAccount
end
return bankData
end
QBCore.Functions.CreateCallback("renewed-banking:server:initalizeBanking", function(source, cb)
local bankData = getBankData(source)
cb(bankData)
end)
RegisterNetEvent('QBCore:Server:OnPlayerLoaded', function()
local Player = QBCore.Functions.GetPlayer(source)
local cid = Player.PlayerData.citizenid
updatePlayerAccount(cid)
end)
-- Events
AddEventHandler('onResourceStart', function(resourceName)
if resourceName == GetCurrentResourceName() then
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player then
local cid = Player.PlayerData.citizenid
updatePlayerAccount(cid)
end
end
end
end)
local function genTransactionID()
local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
return string.gsub(template, '[xy]', function (c)
local v = (c == 'x') and math.random(0, 0xf) or math.random(8, 0xb)
return string.format('%x', v)
end)
end
local function handleTransaction(account, title, amount, message, issuer, receiver, type, transID)
local transaction = {
trans_id = transID or genTransactionID(),
title = title,
amount = amount,
trans_type = type,
receiver = receiver,
message = message,
issuer = issuer,
time = os.time()
}
if cachedAccounts[account] then
table.insert(cachedAccounts[account].transactions, 1, transaction)
MySQL.query("INSERT INTO bank_accounts_new (id, transactions) VALUES (:id, :transactions) ON DUPLICATE KEY UPDATE transactions = :transactions",{
['id'] = account,
['transactions'] = json.encode(cachedAccounts[account].transactions)
})
elseif cachedPlayers[account] then
table.insert(cachedPlayers[account].transactions, 1, transaction)
MySQL.query("INSERT INTO player_transactions (id, transactions) VALUES (:id, :transactions) ON DUPLICATE KEY UPDATE transactions = :transactions",{
['id'] = account,
['transactions'] = json.encode(cachedPlayers[account].transactions)
})
else
print(Lang:t("logs.invalid_account",{account=account}))
end
return transaction
end exports("handleTransaction", handleTransaction)
local function getAccountMoney(account)
if not cachedAccounts[account] then
Lang:t("logs.invalid_account",{account=account})
return false
end
return cachedAccounts[account].amount
end exports('getAccountMoney', getAccountMoney)
local function updateBalance(account)
MySQL.query("UPDATE bank_accounts_new SET amount = ? WHERE id = ?",{ cachedAccounts[account].amount, account })
end
local function addAccountMoney(account, amount)
if not cachedAccounts[account] then
Lang:t("logs.invalid_account",{account=account})
return false
end
cachedAccounts[account].amount += amount
updateBalance(account)
return true
end exports('addAccountMoney', addAccountMoney)
QBCore.Functions.CreateCallback("Renewed-Banking:server:deposit", function(source, cb, data)
local Player = QBCore.Functions.GetPlayer(source)
local amount = tonumber(data.amount)
if not amount or amount < 1 then
QBCore.Functions.Notify(source, Lang:t("notify.invalid_amount",{type="deposit"}), 'error', 5000)
cb(false)
return
end
local name = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname)
if not data.comment or data.comment == "" then data.comment = Lang:t("notify.comp_transaction",{name = name, type="deposited", amount = amount}) end
if Player.Functions.RemoveMoney('cash', amount, data.comment) then
if cachedAccounts[data.fromAccount] then
addAccountMoney(data.fromAccount, amount)
else
Player.Functions.AddMoney('bank', amount, data.comment)
end
handleTransaction(data.fromAccount,Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, data.fromAccount, "deposit")
local bankData = getBankData(source)
cb(bankData)
else
TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
cb(false)
end
end)
local function removeAccountMoney(account, amount)
if not cachedAccounts[account] then
print(Lang:t("logs.invalid_account",{account=account}))
return false
end
if cachedAccounts[account].amount < amount then
print(Lang:t("logs.broke_account",{account=account, amount=amount}))
return false
end
cachedAccounts[account].amount -= amount
updateBalance(account)
return true
end exports('removeAccountMoney', removeAccountMoney)
QBCore.Functions.CreateCallback("Renewed-Banking:server:withdraw", function(source, cb, data)
local Player = QBCore.Functions.GetPlayer(source)
local amount = tonumber(data.amount)
if not amount or amount < 1 then
QBCore.Functions.Notify(source, Lang:t("notify.invalid_amount",{type="withdraw"}), 'error', 5000)
cb(false)
return
end
local name = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname)
if not data.comment or data.comment == "" then data.comment = Lang:t("notify.comp_transaction",{name = name, type="withdrawed", amount = amount}) end
local canWithdraw
if cachedAccounts[data.fromAccount] then
canWithdraw = removeAccountMoney(data.fromAccount, amount)
else
canWithdraw = Player.PlayerData.money.bank >= amount and Player.Functions.RemoveMoney('bank', amount, data.comment) or false
end
if canWithdraw then
Player.Functions.AddMoney('cash', amount, data.comment)
handleTransaction(data.fromAccount,Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, data.fromAccount, name, "withdraw")
local bankData = getBankData(source)
cb(bankData)
else
TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
cb(false)
end
end)
local function getPlayerData(source, id)
local Player = QBCore.Functions.GetPlayer(tonumber(id))
if not Player then Player = QBCore.Functions.GetPlayerByCitizenId(id) end
if not Player then
Player = QBCore.Functions.GetOfflinePlayerByCitizenId(id)
if Player and not cachedPlayers[Player.PlayerData.citizenid] then
local pushingP = promise.new()
MySQL.query('SELECT * FROM player_transactions WHERE id = @id ', {['@id'] = id}, function(account)
local resolve = account[1] and json.decode(account[1].transactions) or {}
pushingP:resolve(resolve)
end)
local offlineTrans = Citizen.Await(pushingP)
cachedPlayers[id] = {transactions = offlineTrans}
end
end
if not Player then
local msg = ("Cannot Find Account(%s)"):format(id)
print(Lang:t("logs.invalid_account",{account=id}))
if source then
QBCore.Functions.Notify(source, msg, 'error', 5000)
end
end
return Player
end
QBCore.Functions.CreateCallback("Renewed-Banking:server:transfer", function(source, cb, data)
local Player = QBCore.Functions.GetPlayer(source)
local amount = tonumber(data.amount)
if not amount or amount < 1 then
QBCore.Functions.Notify(source, Lang:t("notify.invalid_amount",{type="transfer"}), 'error', 5000)
cb(false)
return
end
if cachedAccounts[data.fromAccount] then
if not data.comment or data.comment == "" then data.comment = Lang:t("notify.comp_transaction",{name = data.fromAccount, type="transfered", amount = amount}) end
if cachedAccounts[data.stateid] then
local canTransfer = removeAccountMoney(data.fromAccount, amount)
if canTransfer then
addAccountMoney(data.stateid, amount)
local title = ("%s / %s"):format(cachedAccounts[data.fromAccount].name, data.fromAccount)
local transaction = handleTransaction(data.fromAccount, title, amount, data.comment, cachedAccounts[data.fromAccount].name, cachedAccounts[data.stateid].name, "withdraw")
handleTransaction(data.stateid, title, amount, data.comment, cachedAccounts[data.fromAccount].name, cachedAccounts[data.stateid].name, "deposit", transaction.trans_id)
else
TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
cb(false)
return
end
else
local Player2 = getPlayerData(source, data.stateid)
if not Player2 then
TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.fail_transfer"))
cb(false)
return
end
local canTransfer = removeAccountMoney(data.fromAccount, amount)
if canTransfer then
Player2.Functions.AddMoney('bank', amount, data.comment)
local name = ("%s %s"):format(Player2.PlayerData.charinfo.firstname, Player2.PlayerData.charinfo.lastname)
local transaction = handleTransaction(data.fromAccount, ("%s / %s"):format(cachedAccounts[data.fromAccount].name, data.fromAccount), amount, data.comment, cachedAccounts[data.fromAccount].name, name, "withdraw")
handleTransaction(data.stateid, ("%s / %s"):format(cachedAccounts[data.fromAccount].name, data.fromAccount), amount, data.comment, cachedAccounts[data.fromAccount].name, name, "deposit", transaction.trans_id)
else
TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
cb(false)
return
end
end
else
local name = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname)
if not data.comment or data.comment == "" then data.comment = Lang:t("notify.comp_transaction",{name = data.fromAccount, type="transfered", amount = amount}) end
if cachedAccounts[data.stateid] then
if Player.PlayerData.money.bank >= amount and Player.Functions.RemoveMoney('bank', amount, data.comment) then
addAccountMoney(data.stateid, amount)
local transaction = handleTransaction(data.fromAccount, Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, cachedAccounts[data.stateid].name, "withdraw")
handleTransaction(data.stateid, Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, cachedAccounts[data.stateid].name, "deposit", transaction.trans_id)
else
TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
cb(false)
return
end
else
local Player2 = getPlayerData(source, data.stateid)
if not Player2 then
TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.fail_transfer"))
cb(false)
return
end
if Player.PlayerData.money.bank >= amount and Player.Functions.RemoveMoney('bank', amount, data.comment) then
Player2.Functions.AddMoney('bank', amount, data.comment)
local name2 = ("%s %s"):format(Player2.PlayerData.charinfo.firstname, Player2.PlayerData.charinfo.lastname)
local transaction = handleTransaction(data.fromAccount, Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, name2, "withdraw")
handleTransaction(data.stateid, Lang:t("ui.personal_acc") .. data.fromAccount, amount, data.comment, name, name2, "deposit", transaction.trans_id)
else
TriggerClientEvent('Renewed-Banking:client:sendNotification', source, Lang:t("notify.not_enough_money"))
cb(false)
return
end
end
end
local bankData = getBankData(source)
cb(bankData)
end)
RegisterNetEvent('Renewed-Banking:server:createNewAccount', function(accountid)
local Player = QBCore.Functions.GetPlayer(source)
if cachedAccounts[accountid] then QBCore.Functions.Notify(source, Lang:t("notify.account_taken"), "error") return end
cachedAccounts[accountid] = {
id = accountid,
type = Lang:t("ui.org"),
name = accountid,
frozen = 0,
amount = 0,
transactions = {},
auth = { [Player.PlayerData.citizenid] = true },
creator = Player.PlayerData.citizenid
}
cachedPlayers[Player.PlayerData.citizenid].accounts[#cachedPlayers[Player.PlayerData.citizenid].accounts+1] = accountid
MySQL.query("INSERT INTO bank_accounts_new (id, amount, transactions, auth, isFrozen, creator) VALUES (:id, :amount, :transactions, :auth, :isFrozen, :creator) ",{
['id'] = accountid,
['amount'] = cachedAccounts[accountid].amount,
['transactions'] = json.encode(cachedAccounts[accountid].transactions),
['auth'] = json.encode({Player.PlayerData.citizenid}),
['isFrozen'] = cachedAccounts[accountid].frozen,
['creator'] = Player.PlayerData.citizenid
})
end)
RegisterNetEvent("Renewed-Banking:server:getPlayerAccounts", function()
local Player = QBCore.Functions.GetPlayer(source)
local accounts = cachedPlayers[Player.PlayerData.citizenid].accounts
local data = {}
if #accounts >= 1 then
for k=1, #accounts do
if cachedAccounts[accounts[k]].creator == Player.PlayerData.citizenid then
data[#data+1] = accounts[k]
end
end
end
TriggerClientEvent("Renewed-Banking:client:accountsMenu", source, data)
end)
RegisterNetEvent("Renewed-Banking:server:viewMemberManagement", function(data)
local Player = QBCore.Functions.GetPlayer(source)
local account = data.account
local retData = {
account = account,
members = {}
}
for k,_ in pairs(cachedAccounts[account].auth) do
local Player2 = getPlayerData(source, k)
if Player.PlayerData.citizenid ~= Player2.PlayerData.citizenid then
local charInfo = Player2.PlayerData.charinfo
retData.members[k] = ("%s %s"):format(charInfo.firstname, charInfo.lastname)
end
end
TriggerClientEvent("Renewed-Banking:client:viewMemberManagement", Player.PlayerData.source, retData)
end)
RegisterNetEvent('Renewed-Banking:server:addAccountMember', function(account, member)
local Player = QBCore.Functions.GetPlayer(source)
if Player.PlayerData.citizenid ~= cachedAccounts[account].creator then print(Lang:t("logs.illegal_action", {name=GetPlayerName(source)})) return end
local Player2 = getPlayerData(source, member)
if not Player2 then return end
local targetCID = Player2.PlayerData.citizenid
if not Player2.Offline and cachedPlayers[targetCID] then
cachedPlayers[targetCID].accounts[#cachedPlayers[targetCID].accounts+1] = account
end
local auth = {}
for k in pairs(cachedAccounts[account].auth) do auth[#auth+1] = k end
auth[#auth+1] = targetCID
cachedAccounts[account].auth[targetCID] = true
MySQL.update('UPDATE bank_accounts_new SET auth = ? WHERE id = ?',{json.encode(auth), account})
end)
RegisterNetEvent('Renewed-Banking:server:removeAccountMember', function(data)
local Player = QBCore.Functions.GetPlayer(source)
if Player.PlayerData.citizenid ~= cachedAccounts[data.account].creator then print(Lang:t("logs.illegal_action", {name=GetPlayerName(source)})) return end
local Player2 = getPlayerData(source, data.cid)
if not Player2 then return end
local targetCID = Player2.PlayerData.citizenid
local tmp = {}
for k in pairs(cachedAccounts[data.account].auth) do
if targetCID ~= k then
tmp[#tmp+1] = k
end
end
if not Player2.Offline and cachedPlayers[targetCID] then
local newAccount = {}
if #cachedPlayers[targetCID].accounts >= 1 then
for k=1, #cachedPlayers[targetCID].accounts do
if cachedPlayers[targetCID].accounts[k] ~= data.account then
newAccount[#newAccount+1] = cachedPlayers[targetCID].accounts[k]
end
end
end
cachedPlayers[targetCID].accounts = newAccount
end
cachedAccounts[data.account].auth[targetCID] = nil
MySQL.update('UPDATE bank_accounts_new SET auth = ? WHERE id = ?',{json.encode(tmp), data.account})
end)
local split = QBCore.Shared.SplitStr
local function updateAccountName(account, newName, src)
if not split then split = QBCore.Shared.SplitStr end
if not account or not newName then return false end
if not cachedAccounts[account] then
local getTranslation = Lang:t("logs.invalid_account",{account=account})
print(getTranslation)
if src then QBCore.Functions.Notify(src, split(getTranslation, '0')[2], 'error', 5000) end
return false
end
if cachedAccounts[newName] then
local getTranslation = Lang:t("logs.existing_account",{account=account})
print(getTranslation)
if src then QBCore.Functions.Notify(src, split(getTranslation, '0')[2], 'error', 5000) end
return false
end
if src then
local Player = QBCore.Functions.GetPlayer(src)
if Player.PlayerData.citizenid ~= cachedAccounts[account].creator then
local getTranslation = Lang:t("logs.illegal_action", {name=GetPlayerName(src)})
print(getTranslation)
QBCore.Functions.Notify(src, split(getTranslation, '0')[2], 'error', 5000)
return false
end
end
cachedAccounts[newName] = json.decode(json.encode(cachedAccounts[account]))
cachedAccounts[newName].id = newName
cachedAccounts[newName].name = newName
cachedAccounts[account] = nil
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local Player2 = QBCore.Functions.GetPlayer(v)
if Player2 then
local cid = Player2.PlayerData.citizenid
if #cachedPlayers[cid].accounts >= 1 then
for k=1, #cachedPlayers[cid].accounts do
if cachedPlayers[cid].accounts[k] == account then
table.remove(cachedPlayers[cid].accounts, k)
cachedPlayers[cid].accounts[#cachedPlayers[cid].accounts+1] = newName
end
end
end
end
end
MySQL.update('UPDATE bank_accounts_new SET id = ? WHERE id = ?',{newName, account})
return true
end
RegisterNetEvent('Renewed-Banking:server:changeAccountName', function(account, newName)
updateAccountName(account, newName, source)
end) exports("changeAccountName", updateAccountName)-- Should only use this on very secure backends to avoid anyone using this as this is a server side ONLY export --
local function addAccountMember(account, member)
if not account or not member then return end
if not cachedAccounts[account] then print(Lang:t("logs.invalid_account",{account=account})) return end
local Player2 = getPlayerData(false, member)
if not Player2 then return end
local targetCID = Player2.PlayerData.citizenid
if not Player2.Offline and cachedPlayers[targetCID] then
cachedPlayers[targetCID].accounts[#cachedPlayers[targetCID].accounts+1] = account
end
local auth = {}
for k, _ in pairs(cachedAccounts[account].auth) do auth[#auth+1] = k end
auth[#auth+1] = targetCID
cachedAccounts[account].auth[targetCID] = true
MySQL.update('UPDATE bank_accounts_new SET auth = ? WHERE id = ?',{json.encode(auth), account})
end exports("addAccountMember", addAccountMember)
local function removeAccountMember(account, member)
local Player2 = getPlayerData(false, member)
if not Player2 then return end
if not cachedAccounts[account] then print(Lang:t("logs.invalid_account",{account=account})) return end
local targetCID = Player2.PlayerData.citizenid
local tmp = {}
for k in pairs(cachedAccounts[account].auth) do
if targetCID ~= k then
tmp[#tmp+1] = k
end
end
if not Player2.Offline and cachedPlayers[targetCID] then
local newAccount = {}
if #cachedPlayers[targetCID].accounts >= 1 then
for k=1, #cachedPlayers[targetCID].accounts do
if cachedPlayers[targetCID].accounts[k] ~= account then
newAccount[#newAccount+1] = cachedPlayers[targetCID].accounts[k]
end
end
end
cachedPlayers[targetCID].accounts = newAccount
end
cachedAccounts[account].auth[targetCID] = nil
MySQL.update('UPDATE bank_accounts_new SET auth = ? WHERE id = ?',{json.encode(tmp), account})
end exports("removeAccountMember", removeAccountMember)
exports("getAccountTransactions", function(account)
if cachedAccounts[account] then
return cachedAccounts[account].transactions
elseif cachedPlayers[account] then
return cachedPlayers[account].transactions
end
print(Lang:t("logs.invalid_account",{account=account}))
return false
end)
QBCore.Commands.Add('givecash', Lang:t('menu.givecash'), {{name = 'id', help = 'Player ID'}, {name = 'amount', help = 'Amount'}}, true, function(source, args)
local src = source
local id = tonumber(args[1])
local amount = math.ceil(tonumber(args[2]))
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
if not id or not amount then QBCore.Functions.Notify(src, Lang:t('menu.givecash'), 'error', 5000) return end
local iPlayer = QBCore.Functions.GetPlayer(id)
if not iPlayer then QBCore.Functions.Notify(src, Lang:t('notify.unknown_player', {id=id}), 'error', 5000) return end
if Player.PlayerData.metadata["isdead"] then QBCore.Functions.Notify(src, Lang:t('notify.dead'), 'error', 5000) return end
local distance = Player.PlayerData.metadata["inlaststand"] and 3.0 or 10.0
if #(GetEntityCoords(GetPlayerPed(src)) - GetEntityCoords(GetPlayerPed(id))) > distance then QBCore.Functions.Notify(src, Lang:t('notify.too_far_away'), 'error', 5000) return end
if amount < 0 then QBCore.Functions.Notify(src, Lang:t('notify.invalid_amount', {type="give"}), 'error', 5000) return end
if Player.Functions.RemoveMoney('cash', amount) then
if iPlayer.Functions.AddMoney('cash', amount) then
local nameA = ("%s %s"):format(Player.PlayerData.charinfo.firstname, Player.PlayerData.charinfo.lastname)
local nameB = ("%s %s"):format(iPlayer.PlayerData.charinfo.firstname, iPlayer.PlayerData.charinfo.lastname)
QBCore.Functions.Notify(src, Lang:t('notify.give_cash',{id = nameB, cash = tostring(amount)}), 'success', 5000)
QBCore.Functions.Notify(id, Lang:t('notify.received_cash',{id = nameA, cash = tostring(amount)}), 'success', 5000)
else -- Return player cash
Player.Functions.AddMoney('cash', amount)
end
else
QBCore.Functions.Notify(id, Lang:t('notify.not_enough_money'), 'error', 5000)
end
end)

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@ -0,0 +1,347 @@
.main.svelte-xwmgc0 {
overflow: hidden;
width: 60%;
height: 60%;
bottom: 20%;
left: 20%;
padding: 1%;
position: absolute;
background-color: #17212e;
border-radius: 3px 3px 3px 3px;
background-size: cover;
background-position: center;
opacity: 1;
border: 2px solid #51515183;
}
section.svelte-xwmgc0 {
display: flex;
gap: 4rem;
height: calc(100% - 2rem)
}
h5.svelte-xwmgc0 {
font-size: 1.3rem;
color: #74B5CD;
font-family: 'roboto';
}
.popup-container.svelte-1ou14c8.svelte-1ou14c8 {
position: fixed;
top: 0;
left: 0;
bottom: 0;
right: 0;
background-color: rgba(255, 255, 255, 0.3);
display: flex;
align-items: center;
justify-content: center
}
.popup-content.svelte-1ou14c8.svelte-1ou14c8 {
max-width: 50rem;
width: 100%;
padding: 5rem;
border-radius: 3px;
border: 2px solid #51515183;
background-color: #131e2b !important;
}
h2.svelte-1ou14c8.svelte-1ou14c8 {
margin-bottom: 3rem;
text-align: center;
font-size: 1.5rem;
color: #a8afb7;
}
.form-row.svelte-1ou14c8.svelte-1ou14c8 {
display: flex;
flex-direction: column;
gap: 0.5rem;
color: var(--clr-grey);
margin-bottom: 2rem
}
.form-row.svelte-1ou14c8 label.svelte-1ou14c8,
.form-row.svelte-1ou14c8 input.svelte-1ou14c8 {
font-size: 1.2rem;
color: #a8afb7;
font-family: inherit;
}
.form-row.svelte-1ou14c8 input.svelte-1ou14c8 {
padding: 0.8rem 0;
background-color: transparent;
border: none;
border-bottom: 1px solid
}
.notificaion-container.svelte-aywcjm {
width: 15%;
box-sizing: border-box;
padding: 10px 8px;
margin: 5px 0px;
position: absolute;
left: 5%;
top: 4%
}
.notificaion-content.svelte-aywcjm {
background-color: #131e2b !important;
padding: 2rem;
border-radius: 1rem;
font-size: 1em
}
.loading-container.svelte-1ao9gz5.svelte-1ao9gz5 {
position: fixed;
top: 0;
left: 0;
bottom: 0;
right: 0;
display: flex;
align-items: center;
justify-content: center
}
.loading-content.svelte-1ao9gz5.svelte-1ao9gz5 {
max-width: 50rem;
max-height: 25rem;
width: 100%;
height: 100%;
background-color: #131e2b !important;
padding: 5rem;
border-radius: 4px;
border: 2px solid #51515183;
}
.loading-spinner.svelte-1ao9gz5.svelte-1ao9gz5 {
color: official;
display: inline-block;
position: relative;
width: 80px;
height: 80px;
left: 40%;
top: 25%
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5 {
transform-origin: 40px 40px;
animation: svelte-1ao9gz5-loading-spinner 1.2s linear infinite
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:after {
content: " ";
display: block;
position: absolute;
top: 3px;
left: 37px;
width: 6px;
height: 18px;
border-radius: 20%;
background: #fff
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(1) {
transform: rotate(0deg);
animation-delay: -1.1s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(2) {
transform: rotate(30deg);
animation-delay: -1s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(3) {
transform: rotate(60deg);
animation-delay: -0.9s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(4) {
transform: rotate(90deg);
animation-delay: -0.8s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(5) {
transform: rotate(120deg);
animation-delay: -0.7s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(6) {
transform: rotate(150deg);
animation-delay: -0.6s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(7) {
transform: rotate(180deg);
animation-delay: -0.5s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(8) {
transform: rotate(210deg);
animation-delay: -0.4s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(9) {
transform: rotate(240deg);
animation-delay: -0.3s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(10) {
transform: rotate(270deg);
animation-delay: -0.2s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(11) {
transform: rotate(300deg);
animation-delay: -0.1s
}
.loading-spinner.svelte-1ao9gz5 div.svelte-1ao9gz5:nth-child(12) {
transform: rotate(330deg);
animation-delay: 0s
}
@keyframes svelte-1ao9gz5-loading-spinner {
0% {
opacity: 1
}
100% {
opacity: 0
}
}
aside.svelte-1psnybp {
flex: 0 0 25%
}
.transactions-container.svelte-mhvyj0.svelte-mhvyj0 {
flex: 1 1 75%;
transform: translateY(-0.6rem);
margin-left: -2%;
}
h3.svelte-mhvyj0.svelte-mhvyj0 {
display: flex;
justify-content: space-between;
margin-bottom: -0.5%;
padding-top: 6px;
}
h3.svelte-mhvyj0 div.svelte-mhvyj0 {
display: flex;
align-items: center
}
h3.svelte-mhvyj0 img.svelte-mhvyj0 {
width: 3rem;
margin-right: 1rem
}
.account.svelte-11vvjn0.svelte-11vvjn0 {
padding: 0.6rem;
border-radius: 3px;
cursor: pointer;
border: 2px solid #51515183;
background-color: #131e2b !important;
}
.account.svelte-11vvjn0.svelte-11vvjn0:not(:last-child) {
margin-bottom: 1.5rem
}
h4.svelte-11vvjn0.svelte-11vvjn0 {
font-family: system-ui;
font-size: 1.4rem;
margin-bottom: 0.5rem;
color: #a8afb7;
}
h5.svelte-11vvjn0.svelte-11vvjn0 {
font-size: 1.1rem;
color: #a8afb7;
font-family: inherit;
}
h5.svelte-11vvjn0 span.svelte-11vvjn0 {
margin-top: 0.3rem
}
.price.svelte-11vvjn0.svelte-11vvjn0 {
text-align: right;
margin-bottom: 1rem;
color: #a8afb7;
font-family: inherit;
}
.price.svelte-11vvjn0 strong.svelte-11vvjn0 {
font-size: 1.4rem;
color: #6DB1CA;
}
.btns-group.svelte-11vvjn0.svelte-11vvjn0 {
display: flex;
justify-content: space-between
}
.transaction.svelte-w3ny0j.svelte-w3ny0j {
padding: 1rem;
border-radius: 2px;
font-size: 1.5rem;
font-weight: 300;
background-color: #131e2b !important;
border: 2px solid #51515183;
}
.transaction.svelte-w3ny0j.svelte-w3ny0j:not(:last-child) {
margin-bottom: 1.5rem
}
.transaction.svelte-w3ny0j h5.svelte-w3ny0j {
display: flex;
justify-content: space-between;
padding-bottom: 0.5rem;
margin-bottom: 1rem;
border-bottom: 2px solid #939191ba;
font-family: system-ui;
font-size: 1.4rem;
color: #a8afb7;
}
.transaction.svelte-w3ny0j h4.svelte-w3ny0j {
display: flex;
justify-content: space-between;
font-size: 1.2rem;
color: #a8afb7;
}
.transaction.svelte-w3ny0j h4 span.svelte-w3ny0j:first-child {
font-family: inherit;
font-size: 1.2rem;
color: var(--clr-green)
}
.transaction.svelte-w3ny0j h4 span.withdraw.svelte-w3ny0j {
color: var(--clr-orange);
font-family: inherit;
font-size: 1.2rem;
}
.transaction.svelte-w3ny0j h4 span.svelte-w3ny0j:nth-child(2) {
margin-right: auto;
margin-left: 15rem;
color: #6DB1CA;
}
.transaction.svelte-w3ny0j h6.svelte-w3ny0j {
color: #88BCD3;
padding: 0.5rem;
margin: 1rem 0 1.5rem;
background-color: #1d2a3a;
border-radius: 4px;
font-size: 10px;
}
.transaction.svelte-w3ny0j h6 span.svelte-w3ny0j {
margin-top: 0.5rem
}

View File

@ -0,0 +1,593 @@
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function n(t) { return t() }
function e() { return Object.create(null) }
function s(t) { t.forEach(n) }
function c(t) { return "function" == typeof t }
function o(t, n) { return t != t ? n == n : t !== n || t && "object" == typeof t || "function" == typeof t }
let r, a;
function i(n, e, s) { n.$$.on_destroy.push(function(n, ...e) { if (null == n) return t; const s = n.subscribe(...e); return s.unsubscribe ? () => s.unsubscribe() : s }(e, s)) }
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function u(t, n) { t.appendChild(n) }
function f(t, n, e) { t.insertBefore(n, e || null) }
function d(t) { t.parentNode.removeChild(t) }
function p(t) { return document.createElement(t) }
function m(t) { return document.createTextNode(t) }
function g() { return m(" ") }
function v() { return m("") }
function $(t, n, e, s) { return t.addEventListener(n, e, s), () => t.removeEventListener(n, e, s) }
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function y(t) { return "" === t ? null : +t }
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function w(t, n) { t.value = null == n ? "" : n }
function _(t, n, e) { t.classList[e ? "add" : "remove"](n) }
function x(t) { a = t }
function j() { if (!a) throw new Error("Function called outside component initialization"); return a }
function k(t) { j().$$.on_mount.push(t) }
const z = [],
E = [],
T = [],
L = [],
M = Promise.resolve();
let N = !1;
function S(t) { T.push(t) }
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C.has(n) || (C.add(n), n())
}
T.length = 0
} while (z.length);
for (; L.length;) L.pop()();
N = !1, C.clear(), x(t)
}
function A(t) {
if (null !== t.fragment) {
t.update(), s(t.before_update);
const n = t.dirty;
t.dirty = [-1], t.fragment && t.fragment.p(t.ctx, n), t.after_update.forEach(S)
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const P = new Set;
let V;
function B() { V = { r: 0, c: [], p: V } }
function I() { V.r || s(V.c), V = V.p }
function Y(t, n) { t && t.i && (P.delete(t), t.i(n)) }
function F(t, n, e, s) {
if (t && t.o) {
if (P.has(t)) return;
P.add(t), V.c.push((() => { P.delete(t), s && (e && t.d(1), s()) })), t.o(n)
} else s && s()
}
function Z(t, n) { F(t, 1, 1, (() => { n.delete(t.key) })) }
function R(t, n, e, s, c, o, r, a, i, l, u, f) {
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p = o.length,
m = d;
const g = {};
for (; m--;) g[t[m].key] = m;
const v = [],
$ = new Map,
h = new Map;
for (m = p; m--;) {
const t = f(c, o, m),
a = e(t);
let i = r.get(a);
i ? s && i.p(t, n) : (i = l(a, t), i.c()), $.set(a, v[m] = i), a in g && h.set(a, Math.abs(m - g[a]))
}
const y = new Set,
b = new Set;
function w(t) { Y(t, 1), t.m(a, u), r.set(t.key, t), u = t.first, p-- }
for (; d && p;) {
const n = v[p - 1],
e = t[d - 1],
s = n.key,
c = e.key;
n === e ? (u = n.first, d--, p--) : $.has(c) ? !r.has(s) || y.has(s) ? w(n) : b.has(c) ? d-- : h.get(s) > h.get(c) ? (b.add(s), w(n)) : (y.add(c), d--) : (i(e, r), d--)
}
for (; d--;) {
const n = t[d];
$.has(n.key) || i(n, r)
}
for (; p;) w(v[p - 1]);
return v
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a && a.m(e, o), r || S((() => {
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c.intro && Y(n.$$.fragment), X(n, c.target, c.anchor, c.customElement), U()
}
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$set(t) {
var n;
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const G = atob("UmVuZXdlZC1CYW5raW5n");
async function K(t, n = {}) {
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s = await fetch(`https://${G}/${t}`, e);
return await s.json()
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}
}
return { set: r, update: function(t) { r(t(n)) }, subscribe: function(o, a = t) { const i = [o, a]; return c.add(i), 1 === c.size && (s = e(r) || t), o(n), () => { c.delete(i), 0 === c.size && (s(), s = null) } } }
}
const nt = tt(!1),
et = tt(!1),
st = tt("");
let ct = tt(null);
const ot = tt(!1);
let rt = tt({ account: {}, actionType: "" });
const at = tt([]),
it = tt([]);
function lt(t, n) {
const e = e => { e.data.action === t && n(e.data) };
var s;
k((() => window.addEventListener("message", e))), s = () => window.removeEventListener("message", e), j().$$.on_destroy.push(s)
}
function ut(t) {
let n;
const e = t[2].default,
s = function(t, n, e, s) { if (t) { const c = l(t, n, e, s); return t[0](c) } }(e, t, t[1], null);
return {
c() { s && s.c() },
m(t, e) { s && s.m(t, e), n = !0 },
p(t, c) {
s && s.p && (!n || 2 & c) && function(t, n, e, s, c, o) {
if (c) {
const r = l(n, e, s, o);
t.p(r, c)
}
}(s, e, t, t[1], n ? function(t, n, e, s) {
if (t[2] && s) {
const c = t[2](s(e));
if (void 0 === n.dirty) return c;
if ("object" == typeof c) {
const t = [],
e = Math.max(n.dirty.length, c.length);
for (let s = 0; s < e; s += 1) t[s] = n.dirty[s] | c[s];
return t
}
return n.dirty | c
}
return n.dirty
}(e, t[1], c, null) : function(t) {
if (t.ctx.length > 32) {
const n = [],
e = t.ctx.length / 32;
for (let t = 0; t < e; t++) n[t] = -1;
return n
}
return -1
}(t[1]), null)
},
i(t) { n || (Y(s, t), n = !0) },
o(t) { F(s, t), n = !1 },
d(t) { s && s.d(t) }
}
}
function ft(t) { let n, e, s = t[0] && ut(t); return { c() { s && s.c(), n = v() }, m(t, c) { s && s.m(t, c), f(t, n, c), e = !0 }, p(t, [e]) { t[0] ? s ? (s.p(t, e), 1 & e && Y(s, 1)) : (s = ut(t), s.c(), Y(s, 1), s.m(n.parentNode, n)) : s && (B(), F(s, 1, 1, (() => { s = null })), I()) }, i(t) { e || (Y(s), e = !0) }, o(t) { F(s), e = !1 }, d(t) { s && s.d(t), t && d(n) } } }
function dt(t, n, e) { let s, { $$slots: c = {}, $$scope: o } = n; return nt.subscribe((t => { e(0, s = t) })), lt("setVisible", (t => { at.set(t.accounts), ct.update((() => t.accounts[0].id)), nt.set(t.status), et.set(t.loading), ot.set(t.atm) })), lt("setLoading", (t => { et.set(t.status) })), lt("notify", (t => { st.set(t.status), setTimeout((() => { st.set("") }), 3500) })), lt("updateLocale", (t => { it.set(t.translations) })), k((() => { const t = t => { s && ["Escape"].includes(t.code) && (K("closeInterface"), nt.set(!1), rt.update((t => Object.assign(Object.assign({}, t), { actionType: "" })))) }; return window.addEventListener("keydown", t), () => window.removeEventListener("keydown", t) })), t.$$set = t => { "$$scope" in t && e(1, o = t.$$scope) }, [s, o, c] }
class pt extends D { constructor(t) { super(), J(this, t, dt, ft, o, {}) } }
function mt(t) { return t.toLocaleString("da-DK", { style: "currency", currency: "DKK" }) }
const gt = (t, n = 1e3) => {
if (!window.invokeNative)
for (const e of t) setTimeout((() => { window.dispatchEvent(new MessageEvent("message", { data: { action: e.action, data: e.data } })) }), n)
};
function vt(t) { let n, e = t[2].frozen + ""; return { c() { n = m(e) }, m(t, e) { f(t, n, e) }, p(t, s) { 4 & s && e !== (e = t[2].frozen + "") && b(n, e) }, d(t) { t && d(n) } } }
function $t(t) {
let n, e, c, o, r, a, i, l, v = t[2].withdraw_but + "",
y = t[2].transfer_but + "",
w = !t[1] && ht(t);
return { c() { w && w.c(), n = g(), e = p("button"), c = m(v), o = g(), r = p("button"), a = m(y), h(e, "class", "btn btn-orange"), h(r, "class", "btn btn-grey") }, m(s, d) { w && w.m(s, d), f(s, n, d), f(s, e, d), u(e, c), f(s, o, d), f(s, r, d), u(r, a), i || (l = [$(e, "click", t[6]), $(r, "click", t[7])], i = !0) }, p(t, e) { t[1] ? w && (w.d(1), w = null) : w ? w.p(t, e) : (w = ht(t), w.c(), w.m(n.parentNode, n)), 4 & e && v !== (v = t[2].withdraw_but + "") && b(c, v), 4 & e && y !== (y = t[2].transfer_but + "") && b(a, y) }, d(t) { w && w.d(t), t && d(n), t && d(e), t && d(o), t && d(r), i = !1, s(l) } }
}
function ht(t) { let n, e, s, c, o = t[2].deposit_but + ""; return { c() { n = p("button"), e = m(o), h(n, "class", "btn btn-green") }, m(o, r) { f(o, n, r), u(n, e), s || (c = $(n, "click", t[5]), s = !0) }, p(t, n) { 4 & n && o !== (o = t[2].deposit_but + "") && b(e, o) }, d(t) { t && d(n), s = !1, c() } } }
function yt(n) {
let e, s, c, o, r, a, i, l, v, y, w, _, x, j, k, z, E, T, L, M, N, S, C, O, U, A, P, V = n[0].type + "",
B = n[2].account + "",
I = n[0].id + "",
Y = n[0].type + "",
F = n[2].account + "",
Z = n[0].name + "",
R = mt(n[0].amount) + "",
W = n[2].balance + "";
function X(t, n) { return t[0].isFrozen ? vt : $t }
let q = X(n),
H = q(n);
return { c() { e = p("section"), s = p("h4"), c = m(V), o = m(B), r = m("/ "), a = m(I), i = g(), l = p("h5"), v = m(Y), y = m(F), w = p("br"), _ = g(), x = p("span"), j = m(Z), k = g(), z = p("div"), E = p("strong"), T = m(R), L = g(), M = p("br"), N = g(), S = p("span"), C = m(W), O = g(), U = p("div"), H.c(), h(s, "class", "svelte-11vvjn0"), h(x, "class", "svelte-11vvjn0"), h(l, "class", "svelte-11vvjn0"), h(E, "class", "svelte-11vvjn0"), h(z, "class", "price svelte-11vvjn0"), h(U, "class", "btns-group svelte-11vvjn0"), h(e, "class", "account svelte-11vvjn0") }, m(t, d) { f(t, e, d), u(e, s), u(s, c), u(s, o), u(s, r), u(s, a), u(e, i), u(e, l), u(l, v), u(l, y), u(l, w), u(l, _), u(l, x), u(x, j), u(e, k), u(e, z), u(z, E), u(E, T), u(z, L), u(z, M), u(z, N), u(z, S), u(S, C), u(e, O), u(e, U), H.m(U, null), A || (P = $(e, "click", n[8]), A = !0) }, p(t, [n]) { 1 & n && V !== (V = t[0].type + "") && b(c, V), 4 & n && B !== (B = t[2].account + "") && b(o, B), 1 & n && I !== (I = t[0].id + "") && b(a, I), 1 & n && Y !== (Y = t[0].type + "") && b(v, Y), 4 & n && F !== (F = t[2].account + "") && b(y, F), 1 & n && Z !== (Z = t[0].name + "") && b(j, Z), 1 & n && R !== (R = mt(t[0].amount) + "") && b(T, R), 4 & n && W !== (W = t[2].balance + "") && b(C, W), q === (q = X(t)) && H ? H.p(t, n) : (H.d(1), H = q(t), H && (H.c(), H.m(U, null))) }, i: t, o: t, d(t) { t && d(e), H.d(), A = !1, P() } }
}
function bt(t, n, e) {
let s, c;
i(t, at, (t => e(9, s = t))), i(t, it, (t => e(2, c = t)));
let o, { account: r } = n;
function a(t) { ct.update((() => t)) }
function l(t, n) {
let e = s.find((n => t === n.id));
rt.update((() => ({ actionType: n, account: e })))
}
ot.subscribe((t => { e(1, o = t) }));
return t.$$set = t => { "account" in t && e(0, r = t.account) }, [r, o, c, a, l, () => l(r.id, "deposit"), () => l(r.id, "withdraw"), () => l(r.id, "transfer"), () => a(r.id)]
}
class wt extends D { constructor(t) { super(), J(this, t, bt, yt, o, { account: 0 }) } }
function _t(t, n, e) { const s = t.slice(); return s[2] = n[e], s }
function xt(t, n) {
let e, s, c;
return s = new wt({ props: { account: n[2] } }), {
key: t,
first: null,
c() { e = v(), W(s.$$.fragment), this.first = e },
m(t, n) { f(t, e, n), X(s, t, n), c = !0 },
p(t, e) {
n = t;
const c = {};
2 & e && (c.account = n[2]), s.$set(c)
},
i(t) { c || (Y(s.$$.fragment, t), c = !0) },
o(t) { F(s.$$.fragment, t), c = !1 },
d(t) { t && d(e), q(s, t) }
}
}
function jt(t) {
let n, e, s, c, o, r, a = t[0].accounts + "",
i = [],
l = new Map,
v = t[1];
const $ = t => t[2].id;
for (let n = 0; n < v.length; n += 1) {
let e = _t(t, v, n),
s = $(e);
l.set(s, i[n] = xt(s, e))
}
return {
c() {
n = p("aside"), e = p("h3"), s = m(a), c = g(), o = p("section");
for (let t = 0; t < i.length; t += 1) i[t].c();
h(e, "class", "heading"), h(o, "class", "scroller"), h(n, "class", "svelte-1psnybp")
},
m(t, a) {
f(t, n, a), u(n, e), u(e, s), u(n, c), u(n, o);
for (let t = 0; t < i.length; t += 1) i[t].m(o, null);
r = !0
},
p(t, [n]) {
(!r || 1 & n) && a !== (a = t[0].accounts + "") && b(s, a), 2 & n && (v = t[1], B(), i = R(i, n, $, 1, t, v, l, o, Z, xt, null, _t), I())
},
i(t) {
if (!r) {
for (let t = 0; t < v.length; t += 1) Y(i[t]);
r = !0
}
},
o(t) {
for (let t = 0; t < i.length; t += 1) F(i[t]);
r = !1
},
d(t) { t && d(n); for (let t = 0; t < i.length; t += 1) i[t].d() }
}
}
function kt(t, n, e) { let s, c; return i(t, it, (t => e(0, s = t))), i(t, at, (t => e(1, c = t))), [s, c] }
class zt extends D { constructor(t) { super(), J(this, t, kt, jt, o, {}) } }
function Et(t) { let n; return { c() { n = m(" ") }, m(t, e) { f(t, n, e) }, d(t) { t && d(n) } } }
function Tt(t) { let n; return { c() { n = m("-") }, m(t, e) { f(t, n, e) }, d(t) { t && d(n) } } }
function Lt(n) {
let e, s, c, o, r, a, i, l, v, $, y, w, x, j, k, z, E, T, L, M, N, S, C, O, U, A, P, V, B, I, Y, F, Z = n[0].title + "",
R = n[0].trans_type.toUpperCase() + "",
W = n[0].trans_id + "",
X = mt(n[0].amount) + "",
q = n[0].receiver + "",
H = n[0].time + "",
J = n[0].issuer + "",
D = n[1].message + "",
G = n[0].message + "";
function K(t, n) { return "withdraw" === t[0].trans_type ? Tt : Et }
let Q = K(n),
tt = Q(n);
return { c() { e = p("section"), s = p("h5"), c = p("span"), o = m(Z), r = m("\r\n ["), a = m(R), i = m("]"), l = g(), v = p("span"), $ = m(W), y = g(), w = p("h4"), x = p("span"), tt.c(), j = g(), k = m(X), z = g(), E = p("span"), T = m(q), L = g(), M = p("span"), N = m(H), S = g(), C = p("br"), O = g(), U = m(J), A = g(), P = p("h6"), V = m(D), B = g(), I = p("br"), Y = g(), F = m(G), h(c, "class", "svelte-w3ny0j"), h(v, "class", "svelte-w3ny0j"), h(s, "class", "svelte-w3ny0j"), h(x, "class", "svelte-w3ny0j"), _(x, "withdraw", "withdraw" === n[0].trans_type), h(E, "class", "svelte-w3ny0j"), h(M, "class", "svelte-w3ny0j"), h(w, "class", "svelte-w3ny0j"), h(P, "class", "svelte-w3ny0j"), h(e, "class", "transaction svelte-w3ny0j") }, m(t, n) { f(t, e, n), u(e, s), u(s, c), u(c, o), u(c, r), u(c, a), u(c, i), u(s, l), u(s, v), u(v, $), u(e, y), u(e, w), u(w, x), tt.m(x, null), u(x, j), u(x, k), u(w, z), u(w, E), u(E, T), u(w, L), u(w, M), u(M, N), u(M, S), u(M, C), u(M, O), u(M, U), u(e, A), u(e, P), u(P, V), u(P, B), u(P, I), u(P, Y), u(P, F) }, p(t, [n]) { 1 & n && Z !== (Z = t[0].title + "") && b(o, Z), 1 & n && R !== (R = t[0].trans_type.toUpperCase() + "") && b(a, R), 1 & n && W !== (W = t[0].trans_id + "") && b($, W), Q !== (Q = K(t)) && (tt.d(1), tt = Q(t), tt && (tt.c(), tt.m(x, j))), 1 & n && X !== (X = mt(t[0].amount) + "") && b(k, X), 1 & n && _(x, "withdraw", "withdraw" === t[0].trans_type), 1 & n && q !== (q = t[0].receiver + "") && b(T, q), 1 & n && H !== (H = t[0].time + "") && b(N, H), 1 & n && J !== (J = t[0].issuer + "") && b(U, J), 2 & n && D !== (D = t[1].message + "") && b(V, D), 1 & n && G !== (G = t[0].message + "") && b(F, G) }, i: t, o: t, d(t) { t && d(e), tt.d() } }
}
function Mt(t, n, e) {
let s;
i(t, it, (t => e(1, s = t)));
let { transaction: c } = n;
return t.$$set = t => { "transaction" in t && e(0, c = t.transaction) }, [c, s]
}
class Nt extends D { constructor(t) { super(), J(this, t, Mt, Lt, o, { transaction: 0 }) } }
function St(t, n, e) { const s = t.slice(); return s[4] = n[e], s }
function Ct(n) { let e, s = n[1].select_account + ""; return { c() { e = m(s) }, m(t, n) { f(t, e, n) }, p(t, n) { 2 & n && s !== (s = t[1].select_account + "") && b(e, s) }, i: t, o: t, d(t) { t && d(e) } } }
function Ot(t) {
let n, e, s = [],
c = new Map,
o = t[0].transactions;
const r = t => t[4].trans_id;
for (let n = 0; n < o.length; n += 1) {
let e = St(t, o, n),
a = r(e);
c.set(a, s[n] = Ut(a, e))
}
return {
c() {
for (let t = 0; t < s.length; t += 1) s[t].c();
n = v()
},
m(t, c) {
for (let n = 0; n < s.length; n += 1) s[n].m(t, c);
f(t, n, c), e = !0
},
p(t, e) { 1 & e && (o = t[0].transactions, B(), s = R(s, e, r, 1, t, o, c, n.parentNode, Z, Ut, n, St), I()) },
i(t) {
if (!e) {
for (let t = 0; t < o.length; t += 1) Y(s[t]);
e = !0
}
},
o(t) {
for (let t = 0; t < s.length; t += 1) F(s[t]);
e = !1
},
d(t) {
for (let n = 0; n < s.length; n += 1) s[n].d(t);
t && d(n)
}
}
}
function Ut(t, n) {
let e, s, c;
return s = new Nt({ props: { transaction: n[4] } }), {
key: t,
first: null,
c() { e = v(), W(s.$$.fragment), this.first = e },
m(t, n) { f(t, e, n), X(s, t, n), c = !0 },
p(t, e) {
n = t;
const c = {};
1 & e && (c.transaction = n[4]), s.$set(c)
},
i(t) { c || (Y(s.$$.fragment, t), c = !0) },
o(t) { F(s.$$.fragment, t), c = !1 },
d(t) { t && d(e), q(s, t) }
}
}
function At(t) {
let n, e, s, c, o, a, i, l, v, $, y, w, _, x, j, k, z = t[1].transactions + "",
E = t[1].bank_name + "";
const T = [Ot, Ct],
L = [];
function M(t, n) { return t[0] ? 0 : 1 }
return x = M(t), j = L[x] = T[x](t), {
c() {
var t, u;
n = p("section"), e = p("h3"), s = p("span"), c = m(z), o = g(), a = p("div"), i = p("img"), v = g(), $ = p("span"), y = m(E), w = g(), _ = p("section"), j.c(), t = i.src, u = l = "./img/bank.png", r || (r = document.createElement("a")), r.href = u, t !== r.href && h(i, "src", "./img/bank.png"), h(i, "alt", "bang icon"), h(i, "class", "svelte-mhvyj0"), h(a, "class", "svelte-mhvyj0"), h(e, "class", "heading svelte-mhvyj0"), h(_, "class", "scroller"), h(n, "class", "transactions-container svelte-mhvyj0")
},
m(t, r) { f(t, n, r), u(n, e), u(e, s), u(s, c), u(e, o), u(e, a), u(a, i), u(a, v), u(a, $), u($, y), u(n, w), u(n, _), L[x].m(_, null), k = !0 },
p(t, [n]) {
(!k || 2 & n) && z !== (z = t[1].transactions + "") && b(c, z), (!k || 2 & n) && E !== (E = t[1].bank_name + "") && b(y, E);
let e = x;
x = M(t), x === e ? L[x].p(t, n) : (B(), F(L[e], 1, 1, (() => { L[e] = null })), I(), j = L[x], j ? j.p(t, n) : (j = L[x] = T[x](t), j.c()), Y(j, 1), j.m(_, null))
},
i(t) { k || (Y(j), k = !0) },
o(t) { F(j), k = !1 },
d(t) { t && d(n), L[x].d() }
}
}
function Pt(t, n, e) { let s, c, o, r; return i(t, ct, (t => e(2, c = t))), i(t, at, (t => e(3, o = t))), i(t, it, (t => e(1, r = t))), t.$$.update = () => { 12 & t.$$.dirty && e(0, s = o.find((t => c === t.id))) }, [s, r, c, o] }
class Vt extends D { constructor(t) { super(), J(this, t, Pt, At, o, {}) } }
function Bt(t) {
let n, e, s, c, o, r, a, i, l, v, $ = t[0].cash + "",
y = t[1][0].cash + "";
return s = new zt({}), o = new Vt({}), {
c() { n = p("div"), e = p("section"), W(s.$$.fragment), c = g(), W(o.$$.fragment), r = g(), a = p("h5"), i = m($), l = m(y), h(e, "class", "svelte-xwmgc0"), h(a, "class", "svelte-xwmgc0"), h(n, "class", "main svelte-xwmgc0") },
m(t, d) { f(t, n, d), u(n, e), X(s, e, null), u(e, c), X(o, e, null), u(n, r), u(n, a), u(a, i), u(a, l), v = !0 },
p(t, [n]) {
(!v || 1 & n) && $ !== ($ = t[0].cash + "") && b(i, $), (!v || 2 & n) && y !== (y = t[1][0].cash + "") && b(l, y)
},
i(t) { v || (Y(s.$$.fragment, t), Y(o.$$.fragment, t), v = !0) },
o(t) { F(s.$$.fragment, t), F(o.$$.fragment, t), v = !1 },
d(t) { t && d(n), q(s), q(o) }
}
}
function It(t, n, e) { let s, c; return i(t, it, (t => e(0, s = t))), i(t, at, (t => e(1, c = t))), [s, c] }
class Yt extends D { constructor(t) { super(), J(this, t, It, Bt, o, {}) } }
function Ft(t) { let n, e, s, c, o, r, a, i = t[4].transfer + ""; return { c() { n = p("div"), e = p("label"), s = m(i), c = g(), o = p("input"), h(e, "for", "stateId"), h(e, "class", "svelte-1ou14c8"), h(o, "type", "text"), h(o, "name", "stateId"), h(o, "id", "stateId"), h(o, "placeholder", "#"), h(o, "class", "svelte-1ou14c8"), h(n, "class", "form-row svelte-1ou14c8") }, m(i, l) { f(i, n, l), u(n, e), u(e, s), u(n, c), u(n, o), w(o, t[2]), r || (a = $(o, "input", t[11]), r = !0) }, p(t, n) { 16 & n && i !== (i = t[4].transfer + "") && b(s, i), 4 & n && o.value !== t[2] && w(o, t[2]) }, d(t) { t && d(n), r = !1, a() } } }
function Zt(n) {
let e, c, o, r, a, i, l, v, _, x, j, k, z, E, T, L, M, N, S, C, O, U, A, P, V, B, I, Y, F, Z, R = n[3].account.type + "",
W = n[4].account + "",
X = n[3].account.id + "",
q = n[4].amount + "",
H = n[4].comment + "",
J = n[4].cancel + "",
D = n[4].confirm + "",
G = "transfer" === n[3].actionType && Ft(n);
return { c() { e = p("section"), c = p("section"), o = p("h2"), r = m(R), a = m(W), i = m("/ "), l = m(X), v = g(), _ = p("form"), x = p("div"), j = p("label"), k = m(q), z = g(), E = p("input"), T = g(), L = p("div"), M = p("label"), N = m(H), S = g(), C = p("input"), O = g(), G && G.c(), U = g(), A = p("div"), P = p("button"), V = m(J), B = g(), I = p("button"), Y = m(D), h(o, "class", "svelte-1ou14c8"), h(j, "for", "amount"), h(j, "class", "svelte-1ou14c8"), h(E, "type", "number"), h(E, "name", "amount"), h(E, "id", "amount"), h(E, "placeholder", "0"), h(E, "class", "svelte-1ou14c8"), h(x, "class", "form-row svelte-1ou14c8"), h(M, "for", "comment"), h(M, "class", "svelte-1ou14c8"), h(C, "type", "text"), h(C, "name", "comment"), h(C, "id", "comment"), h(C, "placeholder", "Kommentar"), h(C, "class", "svelte-1ou14c8"), h(L, "class", "form-row svelte-1ou14c8"), h(P, "type", "button"), h(P, "class", "btn btn-orange"), h(I, "type", "button"), h(I, "class", "btn btn-green"), h(A, "class", "btns-group"), h(_, "action", "#"), h(c, "class", "popup-content svelte-1ou14c8"), h(e, "class", "popup-container svelte-1ou14c8") }, m(t, s) { f(t, e, s), u(e, c), u(c, o), u(o, r), u(o, a), u(o, i), u(o, l), u(c, v), u(c, _), u(_, x), u(x, j), u(j, k), u(x, z), u(x, E), w(E, n[0]), u(_, T), u(_, L), u(L, M), u(M, N), u(L, S), u(L, C), w(C, n[1]), u(_, O), G && G.m(_, null), u(_, U), u(_, A), u(A, P), u(P, V), u(A, B), u(A, I), u(I, Y), F || (Z = [$(E, "input", n[9]), $(C, "input", n[10]), $(P, "click", n[5]), $(I, "click", n[12])], F = !0) }, p(t, [n]) { 8 & n && R !== (R = t[3].account.type + "") && b(r, R), 16 & n && W !== (W = t[4].account + "") && b(a, W), 8 & n && X !== (X = t[3].account.id + "") && b(l, X), 16 & n && q !== (q = t[4].amount + "") && b(k, q), 1 & n && y(E.value) !== t[0] && w(E, t[0]), 16 & n && H !== (H = t[4].comment + "") && b(N, H), 2 & n && C.value !== t[1] && w(C, t[1]), "transfer" === t[3].actionType ? G ? G.p(t, n) : (G = Ft(t), G.c(), G.m(_, U)) : G && (G.d(1), G = null), 16 & n && J !== (J = t[4].cancel + "") && b(V, J), 16 & n && D !== (D = t[4].confirm + "") && b(Y, D) }, i: t, o: t, d(t) { t && d(e), G && G.d(), F = !1, s(Z) } }
}
function Rt(t, n, e) {
let s, c, o, r;
i(t, rt, (t => e(3, s = t))), i(t, ct, (t => e(7, c = t))), i(t, at, (t => e(8, o = t))), i(t, it, (t => e(4, r = t)));
let a = 0,
l = "",
u = "";
function f() { rt.update((t => Object.assign(Object.assign({}, t), { actionType: "" }))) }
function d() { et.set(!0), K(s.actionType, { fromAccount: s.account.id, amount: a, comment: l, stateid: u }).then((t => { setTimeout((() => {!1 !== t && at.set(t), et.set(!1) }), 1e3) })), f() }
return t.$$.update = () => { 384 & t.$$.dirty && o.find((t => c === t.id)) }, [a, l, u, s, r, f, d, c, o, function() { a = y(this.value), e(0, a) }, function() { l = this.value, e(1, l) }, function() { u = this.value, e(2, u) }, () => d()]
}
class Wt extends D { constructor(t) { super(), J(this, t, Rt, Zt, o, {}) } }
function Xt(n) { let e; return { c() { e = p("section"), e.innerHTML = '<section class="loading-content svelte-1ao9gz5"><div class="loading-spinner svelte-1ao9gz5"><div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div> \n <div class="svelte-1ao9gz5"></div></div></section>', h(e, "class", "loading-container svelte-1ao9gz5") }, m(t, n) { f(t, e, n) }, p: t, i: t, o: t, d(t) { t && d(e) } } }
class qt extends D { constructor(t) { super(), J(this, t, null, Xt, o, {}) } }
function Ht(n) {
let e, s, c, o, r, a;
return {
c() {
var t, i, l, u;
e = p("section"), s = p("section"), c = p("i"), o = g(), r = p("strong"), a = m(n[0]), h(c, "class", "start-icon fa fa-info-circle faa-shake animated fa-2x"), h(r, "class", "font__weight-bold"), t = r, i = "font-size", null === (l = "0.69vw") ? t.style.removeProperty(i) : t.style.setProperty(i, l, u ? "important" : ""), h(s, "class", "notificaion-content svelte-aywcjm"), h(e, "class", "notificaion-container svelte-aywcjm")
},
m(t, n) { f(t, e, n), u(e, s), u(s, c), u(s, o), u(s, r), u(r, a) },
p(t, [n]) { 1 & n && b(a, t[0]) },
i: t,
o: t,
d(t) { t && d(e) }
}
}
function Jt(t, n, e) { let s; return i(t, st, (t => e(0, s = t))), [s] }
class Dt extends D { constructor(t) { super(), J(this, t, Jt, Ht, o, {}) } }
function Gt(t) { let n, e; return n = new Wt({}), { c() { W(n.$$.fragment) }, m(t, s) { X(n, t, s), e = !0 }, i(t) { e || (Y(n.$$.fragment, t), e = !0) }, o(t) { F(n.$$.fragment, t), e = !1 }, d(t) { q(n, t) } } }
function Kt(t) { let n, e; return n = new Dt({}), { c() { W(n.$$.fragment) }, m(t, s) { X(n, t, s), e = !0 }, i(t) { e || (Y(n.$$.fragment, t), e = !0) }, o(t) { F(n.$$.fragment, t), e = !1 }, d(t) { q(n, t) } } }
function Qt(t) {
let n, e, s, c, o;
n = new Yt({});
let r = "" !== t[0].actionType && Gt(),
a = "" !== t[1] && Kt();
return { c() { W(n.$$.fragment), e = g(), r && r.c(), s = g(), a && a.c(), c = v() }, m(t, i) { X(n, t, i), f(t, e, i), r && r.m(t, i), f(t, s, i), a && a.m(t, i), f(t, c, i), o = !0 }, p(t, n) { "" !== t[0].actionType ? r ? 1 & n && Y(r, 1) : (r = Gt(), r.c(), Y(r, 1), r.m(s.parentNode, s)) : r && (B(), F(r, 1, 1, (() => { r = null })), I()), "" !== t[1] ? a ? 2 & n && Y(a, 1) : (a = Kt(), a.c(), Y(a, 1), a.m(c.parentNode, c)) : a && (B(), F(a, 1, 1, (() => { a = null })), I()) }, i(t) { o || (Y(n.$$.fragment, t), Y(r), Y(a), o = !0) }, o(t) { F(n.$$.fragment, t), F(r), F(a), o = !1 }, d(t) { q(n, t), t && d(e), r && r.d(t), t && d(s), a && a.d(t), t && d(c) } }
}
function tn(t) { let n, e; return n = new qt({}), { c() { W(n.$$.fragment) }, m(t, s) { X(n, t, s), e = !0 }, i(t) { e || (Y(n.$$.fragment, t), e = !0) }, o(t) { F(n.$$.fragment, t), e = !1 }, d(t) { q(n, t) } } }
function nn(t) {
let n, e, s, c, o, r;
s = new pt({ props: { $$slots: { default: [Qt] }, $$scope: { ctx: t } } });
let a = t[2] && tn();
return {
c() { n = p("link"), e = g(), W(s.$$.fragment), c = g(), a && a.c(), o = v(), h(n, "rel", "stylesheet"), h(n, "href", "https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.1.2/css/all.min.css"), h(n, "integrity", "sha512-1sCRPdkRXhBV2PBLUdRb4tMg1w2YPf37qatUFeS7zlBy7jJI8Lf4VHwWfZZfpXtYSLy85pkm9GaYVYMfw5BC1A=="), h(n, "crossorigin", "anonymous"), h(n, "referrerpolicy", "no-referrer") },
m(t, i) { u(document.head, n), f(t, e, i), X(s, t, i), f(t, c, i), a && a.m(t, i), f(t, o, i), r = !0 },
p(t, [n]) {
const e = {};
11 & n && (e.$$scope = { dirty: n, ctx: t }), s.$set(e), t[2] ? a ? 4 & n && Y(a, 1) : (a = tn(), a.c(), Y(a, 1), a.m(o.parentNode, o)) : a && (B(), F(a, 1, 1, (() => { a = null })), I())
},
i(t) { r || (Y(s.$$.fragment, t), Y(a), r = !0) },
o(t) { F(s.$$.fragment, t), F(a), r = !1 },
d(t) { d(n), t && d(e), q(s, t), t && d(c), a && a.d(t), t && d(o) }
}
}
function en(t, n, e) { let s, c, o; return i(t, rt, (t => e(0, s = t))), i(t, st, (t => e(1, c = t))), i(t, et, (t => e(2, o = t))), gt([{ action: "setVisible", data: !0 }]), [s, c, o] }
return new class extends D { constructor(t) { super(), J(this, t, en, nn, o, {}) } }({ target: document.body })
}();
//# sourceMappingURL=bundle.js.map

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:root {
--clr-primary: #1e3956;
--clr-primary-light: #2e475d;
--clr-primary-dark: transparant;
--clr-green: #93f074;
--clr-orange: #f5a067;
--clr-grey: #dfe1d6;
--font-family: "Roboto", sans-serif;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
outline: none;
}
a,
img,
button,
input,
label,
select,
span,
i {
display: inline-block;
}
a {
text-decoration: none;
color: inherit;
}
ul {
list-style: none;
}
img {
width: 100%;
height: 100%;
}
html {
font-size: 62.5%;
}
body {
min-height: 100vh;
font-family: var(--font-family);
background-color: var(--clr-primary-dark);
color: #fff;
}
h3.heading {
font-size: 1.7rem;
margin-bottom: 2.2rem;
/*margin-left: 2%;*/
}
.btn {
text-decoration: none;
text-transform: uppercase;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 1rem;
padding: 0.6rem 1rem;
transition: 0.25s;
color: #000;
}
.btn-grey {
background-color: var(--clr-grey);
border: 2px solid var(--clr-grey);
}
.btn-orange {
background-color: var(--clr-orange);
border: 2px solid var(--clr-orange);
}
.btn-green {
background-color: var(--clr-green);
border: 2px solid var(--clr-green);
}
.btn-grey:is(:hover, :focus, :focus-within) {
color: #000;
border: 2px solid #51515183;
background-color: var(--clr-grey);
}
.btn-orange:is(:hover, :focus, :focus-within) {
background-color: var(--clr-orange);
color: #000;
border: 2px solid #51515183;
}
.btn-green:is(:hover, :focus, :focus-within) {
background-color: var(--clr-green);
color: #000;
border: 2px solid #51515183;
}
.scroller {
--size: 3rem;
overflow-y: scroll;
margin: auto 0;
height: calc(100% - 10rem);
margin-top: calc(var(--size) / 2);
}
.scroller::-webkit-scrollbar {
display: none;
}
/* Hide scrollbar for IE, Edge and Firefox */
.scroller {
-ms-overflow-style: none;
/* IE and Edge */
scrollbar-width: none;
/* Firefox */
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link
href="https://fonts.googleapis.com/css2?family=Roboto:wght@100;300;400;500;700;900&display=swap"
rel="stylesheet"
/>
<link rel="stylesheet" href="./global.css" />
<link rel="stylesheet" href="./build/bundle.css" />
<script defer src="./build/bundle.js"></script>
<title>Svelte app</title>
</head>
<body></body>
</html>

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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
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have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
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Finally, every program is threatened constantly by software patents.
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patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
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is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
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"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
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produce the work, or an object code interpreter used to run it.
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The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
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rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
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for you must do so exclusively on your behalf, under your direction
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Conveying under any other circumstances is permitted solely under
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3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
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When you convey a covered work, you waive any legal power to forbid
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4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
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keep intact all notices of the absence of any warranty; and give all
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You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
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7. This requirement modifies the requirement in section 4 to
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c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
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regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
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Appropriate Legal Notices; however, if the Program has interactive
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6. Conveying Non-Source Forms.
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(including a physical distribution medium), accompanied by the
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with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
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# Renewed Weapons and Carry Script
<a href='https://ko-fi.com/FjamZoo' target='_blank'><img height='35' style='border:0px;height:46px;' src='https://az743702.vo.msecnd.net/cdn/kofi3.png?v=0' border='0' alt='Buy Me a Coffee at ko-fi.com' />
</a>
[Renewed Discord](https://discord.gg/P3RMrbwA8n)
# Description
Welcome to Renewed Weapons and Carry Script, this script allows user to define Player slots when it comes to weapons / items on the players back along with a few other features such as.
Carrying items that can affect how the player reacts such as stopping them from sprint, getting in vehicles and much more!
[Preview](https://streamable.com/deh7tk)
# How to install
Step 3 and 4 are skippable if you do not use qb-apartments or dont use qb-apartments with routing buckets
1. Download the latest version of the script
2. Extract the files to your server root directory
3. Head over to your qb-apartments and add this `exports['Renewed-Weaponscarry']:toggleProps()` to line 256 right under Wait(250) in the function EnterApartment
4. Now scroll down till you find `local function LeaveApartment` and past this right under it around line 317 `exports['Renewed-Weaponscarry']:toggleProps()`
5. Add the following line to your server.cfg file `ensure Renewed-Weaponscarry`
6. ENJOY!
# Additional Information // Exports
1. `exports["Renewed-Weaponscarry"]:GetPlayerCarryItems()` - Returns a table of all the items the player is carrying
2. `exports["Renewed-Weaponscarry"]:toggleProps()` - Toggles the props for the player and wont load them untill they are toggled back on OR if they are in their apartments
3. `exports["Renewed-Weaponscarry"]:refreshProps()` - Refreshes the props for the player toggle this at at the END of your refreshskin events to make sure the props get removed and refreshed the proper way
4. `exports["Renewed-Weaponscarry"]:isCarryingObject()` - Returns true if the player is carrying an any item
5. `exports["Renewed-Weaponscarry"]:makeObjectBusy(item, toggle)` - This acts as if the particular item was removed or used by the player, this is useful for items that can be used multiple times such as a fishing rod, this would allow the player to when they start using the rod for it to be removed on the back untill they are done using it
6. `exports["Renewed-Weaponscarry"]:carryProp(item)` - Acts as if the player was given x item to carry, this DOES NOT work with weapons on back ONLY CARRYABLE items
7. `exports["Renewed-Weaponscarry"]:removeProp(item)` - Acts as if x item was removed from the player, this DOES NOT work with weapons on back ONLY CARRYABLE items
8. `exports["Renewed-Weaponscarry"]:isCarryingAnObject(item)` - Returns true if the players is carrying a specific item
# How to add new Items
Here's everything you need to know about adding new items to the script
## Creating a new Player Slot
First off you would need to create a new player slot, this is done by adding a new line to the `local PlayerSlots` table, here's an example of how it would look like
```lua
[6] = { -- More contraband that will be on a player somewhere
[1] = {bone = 24817, x = -0.38, y = -0.24, z = 0.15, xr = 0.0, yr = 92.0, zr = -13.0},
[2] = {bone = 24817, x = -0.37, y = -0.24, z = 0.15, xr = 0.0, yr = 92.0, zr = 13.0},
},
x = the x position of the Players Slot, y = y etc. you get the idea.
It can be quite hard to get the actual placements I have used this one and I would highly recommend it
https://forum.cfx.re/t/paid-dev-tool-prop-attach-to-ped-tool/4782266
```
Note that this is actually not real placements just a showcase of how its done
## Adding a new Weapon
Here you must have have a PlayerSlot thats ready and defined heres an example of how to add a new weapon, in this case I will use player slot number 1 which is used for bigger weapons that should stick out of the players back.
```lua
["weapon_rpg"] = { model = "w_lr_rpg", hash = joaat("w_lr_rpg"), tier = 1},
```
The name in the brackets is the actual name of the weapon thats in your shared. The model name is the name of the model of the gun in this case I found a RPG model. The hash is the hash of the weapon, and the tier is the player slot it should be in, in this case 1
If the prop for some reason do not fit the slot you can add a custom offset by adding x = smt or y = smt or z = smt or xr = smt or yr = smt or zr = smt, just depends on how the rotation of the item you are trying to add is different from the other items in the slot.
## Adding a new Carryable Item
Here's how you add a new item to be Carryable, in this demonstration I used a oil barrel that can be used to whatever you would want or just as a cool prop to hold.
```lua
["oil_barrel"] = { carry = true, model = "prop_barrel_exp_01a", bone = 28422, x = 0.01, y = -0.27, z = 0.27, xr = 3.0, yr = 0.0, zr = 0.0, blockAttack = true, blockCar = true, blockRun = true, dict = "anim@heists@box_carry@", anim = "idle" },
If an item you want to carry then make sure it says carry = true.
The model is the model of the item you want to carry, in this case I used a oil barrel.
The bone is the bone you want the item to be attached to, in this case I used the bone 28422
the xyr and xr yr zr are all the cordinates and rotations which you can find by using the tool above.
blockAttack = true means that the player will not be able to attack while carrying this item
blockCar = true means that the player will not be able to get in a vehicle while carrying this item
blockRun = true means that the player will not be able to run or jump while carrying this item
dict = Optional. If not set, will request the default directory
anim = Optional. If not set, will play the default animation. If set to "none", will not play an animation.
```
### Misc Information.
How to locate the different props I normally use this website: https://forge.plebmasters.de/
For bones its either trial or error with the tool above or you can use this website: https://wiki.rage.mp/index.php?title=Bones

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@ -0,0 +1,618 @@
local QBCore = exports['qb-core']:GetCoreObject()
--[[
This is PlayerSlots here we define the Category of the weapons that goes on the Player
This means that instead of giving each weapon a designated slot on the back, we can just add a weapon with the designated slot
This will also allow for weapons to feel and look more natural when added.
All items that go on your back -> MUST have a SLOT CATEGORY, everything that we CARRY must have Carry = true
]]
local PlayerSlots = {
[1] = { -- Bigger weapons such as bats, crowbars, Assaultrifles, and also good place for wet weed.
[1] = { bone = 24817, x = 0.04, y = -0.15, z = 0.12, xr = 0.0, yr = 0.0, zr = 0.0, isBusy = false },
[2] = { bone = 24817, x = 0.04, y = -0.17, z = 0.02, xr = 0.0, yr = 0.0, zr = 0.0, isBusy = false },
[3] = { bone = 24817, x = 0.04, y = -0.15, z = -0.12, xr = 0.0, yr = 0.0, zr = 0.0, isBusy = false },
},
[2] = { -- Use this for katana knives etc. stuff that goes sideways on the players body
[1] = { bone = 24817, x = -0.13, y = -0.16, z = -0.14, xr = 5.0, yr = 62.0, zr = 0.0, isBusy = false },
[2] = { bone = 24817, x = -0.13, y = -0.15, z = 0.10, xr = 5.0, yr = 124.0, zr = 0.0, isBusy = false },
},
[3] = { -- Contraband like Drugs and shit
[1] = { bone = 24817, x = -0.28, y = -0.14, z = 0.15, xr = 0.0, yr = 92.0, zr = -13.0 },
[2] = { bone = 24817, x = -0.27, y = -0.14, z = 0.15, xr = 0.0, yr = 92.0, zr = 13.0 },
},
[4] = { -- I use this for the pelts for hunting
[1] = { bone = 24817, x = -0.18, y = -0.26, z = -0.02, xr = 0.0, yr = 91.0, zr = 5.0 },
[2] = { bone = 24817, x = 0.10, y = -0.26, z = -0.02, xr = 0.0, yr = 91.0, zr = 5.0 },
[3] = { bone = 24817, x = 0.38, y = -0.21, z = -0.02, xr = 0.0, yr = 91.0, zr = 5.0 },
},
[5] = { -- I use this for chains, make sure your CHAIN is a CUSTOM prop, will NOT work with a clothing item, if you want to add a CHAIN make sure to have a chain = true as it will not work the same as weapons --
[1] = { bone = 10706, x = 0.11, y = 0.080, z = -0.473, xr = -366.0, yr = 19.0, zr = -163.0 },
},
}
-- Add your items here --
local props = {
---- ** Drugs ** ----
-- Weed
["wetbud"] = { model = "bkr_prop_weed_drying_02a", hash = joaat("bkr_prop_weed_drying_02a"), tier = 1, yr = 90.0 }, -- This is more of an item that deserves a
-- meth
["meth"] = { model = "hei_prop_pill_bag_01", hash = joaat("hei_prop_pill_bag_01"), tier = 3 },
["pack1"] = { carry = true, model = "prop_cs_box_clothes", bone = 28422, x = 0.01, y = -0.02, z = -0.14, xr = 0.0, yr = 0.0, zr = 0.0, blockAttack = true, blockCar = true, blockRun = true},
["pack2"] = { carry = true, model = "prop_cs_cardbox_01", bone = 28422, x = 0.01, y = -0.02, z = -0.12, xr = 0.0, yr = 0.0, zr = 0.0, blockAttack = true, blockCar = true, blockRun = true},
["pack3"] = { carry = true, model = "prop_hat_box_06", bone = 28422, x = 0.01, y = -0.02, z = -0.17, xr = 0.0, yr = 0.0, zr = -90.0, blockAttack = true, blockCar = true, blockRun = true},
-- Contraband
["markedbills"] = { model = "prop_money_bag_01", hash = joaat("prop_money_bag_01"), tier = 3, x = -0.47, zr = 0 }, -- If you put any x,y,z,xr,yr,zr it will offset it from the slots to make it fit perfectly
-- Custom Weapons Tier 1
-- ["weapon_assaultrifle"] = { model = "w_ar_assaultrifle", hash = joaat("weapon_assaultrifle"), tier = 1 },
-- ["weapon_carbinerifle"] = { model = "w_ar_carbinerifle", hash = joaat("weapon_carbinerifle"), tier = 1 },
-- ["weapon_advancedrifle"] = { model = "w_ar_advancedrifle", hash = joaat("weapon_advancedrifle"), tier = 1 },
-- ["weapon_combatpdw"] = { model = "w_sb_mpx", hash = joaat("weapon_combatpdw"), tier = 1 },
-- ["weapon_compactrifle"] = { model = "w_ar_draco", hash = joaat("weapon_compactrifle"), tier = 1 },
-- ["weapon_m4"] = { model = "w_ar_m4", hash = joaat("weapon_m4"), tier = 1 },
-- tier2
-- ["weapon_bats"] = { model = "w_me_baseball_bat_barbed", hash = joaat("weapon_bats"), tier = 2 },
-- ["weapon_katana"] = { model = "katana_sheath", hash = joaat("weapon_katana"), tier = 2, zr = -90.0, xr = -40.0,
-- y = -0.14, x = 0.2, z = -0.08 },
-- ["weapon_golfclub"] = { model = "w_me_gclub", hash = joaat("weapon_golfclub"), tier = 2 },
-- ["weapon_battleaxe"] = { model = "w_me_battleaxe", hash = joaat("weapon_battleaxe"), tier = 2 },
-- ["weapon_crowbar"] = { model = "w_me_crowbar", hash = joaat("weapon_crowbar"), tier = 2 },
-- ["weapon_wrench"] = { model = "w_me_wrench", hash = joaat("weapon_wrench"), tier = 2 },
-- These Utilize the NoPixel pelts from their packages get them here: https://3dstore.nopixel.net/package/5141816 --
["deer_pelt_1"] = { model = "hunting_pelt_01_a", hash = joaat("hunting_pelt_01_a"), tier = 4 },
["deer_pelt_2"] = { model = "hunting_pelt_01_b", hash = joaat("hunting_pelt_01_b"), tier = 4 },
["deer_pelt_3"] = { model = "hunting_pelt_01_c", hash = joaat("hunting_pelt_01_c"), tier = 4 },
-- I use these for my house robbery when they steal the objects --
["telescope"] = { carry = true, model = "prop_t_telescope_01b", bone = 24817, x = -0.23, y = 0.43, z = 0.05,
xr = -10.0, yr = 93.0, zr = 0.0, blockAttack = true, blockCar = true, blockRun = true, },
["pcequipment"] = { carry = true, model = "prop_dyn_pc_02", bone = 24817, x = 0.09, y = 0.43, z = 0.05, xr = 91.0,
yr = 0.0, zr = -265.0, blockAttack = true, blockCar = true, blockRun = true },
["coffeemaker"] = { carry = true, model = "prop_coffee_mac_02", bone = 24817, x = 0.00, y = 0.43, z = 0.05,
xr = 91.0, yr = 0.0, zr = -265.0, blockAttack = true, blockCar = true, blockRun = true },
["musicequipment"] = { carry = true, model = "prop_speaker_06", bone = 24817, x = 0.00, y = 0.43, z = 0.05, xr = 91.0,
yr = 0.0, zr = -265.0, blockAttack = true, blockCar = true, blockRun = true },
["microwave"] = { carry = true, model = "prop_microwave_1", bone = 24817, x = -0.20, y = 0.43, z = 0.05, xr = 91.0,
yr = 0.0, zr = -265.0, blockAttack = true, blockCar = true, blockRun = true },
}
local items_attatched = {}
local itemSlots = {}
local override = false
local PlayerData = QBCore.Functions.GetPlayerData()
local FullyLoaded = LocalPlayer.state.isLoggedIn
local function loadmodel(hash)
if HasModelLoaded(hash) then return end
RequestModel(hash)
while not HasModelLoaded(hash) do
Wait(0)
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ** Weapon Functions ** --
local function getFreeSlot(tier)
local amount = 0
for i = 1, #PlayerSlots[tier] do
if not PlayerSlots[tier][i].isBusy then
amount = amount + 1
end
end
return amount
end
local function UseSlot(tier)
local slot = nil
for i = 1, #PlayerSlots[tier] do
if not PlayerSlots[tier][i].isBusy then
PlayerSlots[tier][i].isBusy = true
slot = i
break
end
end
return slot
end
local function calcOffsets(x, y, z, xr, yr, zr, item)
local X, Y, Z, XR, YR, ZR = x, y, z, xr, yr, zr
if props[item].x then
X = props[item].x
end
if props[item].y then
Y = props[item].y
end
if props[item].z then
Z = props[item].z
end
if props[item].xr then
XR = props[item].xr
end
if props[item].yr then
YR = props[item].yr
end
if props[item].zr then
ZR = props[item].zr
end
return X, Y, Z, XR, YR, ZR
end
local function AttachWeapon(attachModel, modelHash, tier, item)
local hash = joaat(attachModel)
local slot = UseSlot(tier)
if not slot then return end
local v = PlayerSlots[tier][slot]
local bone = GetPedBoneIndex(PlayerPedId(), v.bone)
loadmodel(hash)
items_attatched[attachModel] = {
hash = modelHash,
handle = CreateObject(attachModel, 1.0, 1.0, 1.0, true, true, false),
slot = slot,
tier = tier
}
local x, y, z, xr, yr, zr = calcOffsets(v.x, v.y, v.z, v.xr, v.yr, v.zr, item)
AttachEntityToEntity(items_attatched[attachModel].handle, PlayerPedId(), bone, x, y, z, xr, yr, zr, 1, 1, 0, 0, 2, 1)
SetModelAsNoLongerNeeded(hash)
SetEntityCompletelyDisableCollision(items_attatched[attachModel].handle, false, true)
end
local WeapDelete = false
local function DeleteWeapon(item)
local ped = PlayerPedId()
local hash = items_attatched[item].hash
if WeapDelete then return end
WeapDelete = true
local wait = 0 -- if above 3 seconds then return this function
while GetSelectedPedWeapon(ped) ~= hash do
Wait(100)
wait = wait + 1
if wait >= 30 then return end -- If they figure out a way to spam then this we just return the function
end
if items_attatched[item] then
DeleteObject(items_attatched[item].handle)
if items_attatched[item].slot then
PlayerSlots[items_attatched[item].tier][items_attatched[item].slot].isBusy = false
end
items_attatched[item] = nil
end
WeapDelete = false
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local carryingBox = nil
local function requestAnimDict(animDict)
if not HasAnimDictLoaded(animDict) then
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Wait(0)
end
end
end
local function doAnim(item)
if carryingBox then return end -- Only allow the function to be run once at a time
carryingBox = item
local ped = PlayerPedId()
local dict, anim = props[item].dict or 'anim@heists@box_carry@', props[item].anim or 'idle'
if not anim or not dict then return end
requestAnimDict(dict)
CreateThread(function()
while carryingBox do
if not IsEntityPlayingAnim(ped, dict, anim, 3) then
TaskPlayAnim(ped, dict, anim, 8.0, -8, -1, 49, 0, 0, 0, 0)
end
if props[carryingBox].blockAttack then
DisableControlAction(0, 24, true) -- disable attack
DisableControlAction(0, 25, true) -- disable aim
DisableControlAction(0, 47, true) -- disable weapon
DisableControlAction(0, 58, true) -- disable weapon
DisableControlAction(0, 263, true) -- disable melee
DisableControlAction(0, 264, true) -- disable melee
DisableControlAction(0, 257, true) -- disable melee
DisableControlAction(0, 140, true) -- disable melee
DisableControlAction(0, 141, true) -- disable melee
DisableControlAction(0, 142, true) -- disable melee
DisableControlAction(0, 143, true) -- disable melee
end
if props[carryingBox].blockCar and IsPedGettingIntoAVehicle(ped) then
ClearPedTasksImmediately(ped) -- Stops all tasks for the ped
end
if props[carryingBox].blockRun then
DisableControlAction(0, 22, true) -- disable jumping
DisableControlAction(0, 21, true) -- disable sprinting
end
Wait(1)
end
ClearPedTasks(ped)
end)
end
local function AttatchProp(item)
if carryingBox then return end
local ped = PlayerPedId()
local attachModel = props[item].model
local hash = joaat(props[item].model)
local bone = GetPedBoneIndex(ped, props[item].bone)
SetCurrentPedWeapon(ped, 0xA2719263)
loadmodel(hash)
items_attatched[attachModel] = {
hash = hash,
handle = CreateObject(attachModel, 1.0, 1.0, 1.0, true, true, false),
carry = true
}
local x, y, z, xr, yr, zr = props[item].x, props[item].y, props[item].z, props[item].xr, props[item].yr, props[item].zr
AttachEntityToEntity(items_attatched[attachModel].handle, ped, bone, x, y, z, xr, yr, zr, 1, 1, 0, 0, 2, 1)
SetModelAsNoLongerNeeded(hash)
SetEntityCompletelyDisableCollision(items_attatched[attachModel].handle, false, true)
doAnim(item)
end
local tempBox = nil
-- Exports to trick the script into thinking we got an item we can carry --
local function carryProp(item)
if not item then return print("ITEM NOT DEFINED") end
if not props[item] then return print("ITEM NOT REGISTERED IN THE CONFIG") end
if carryingBox then return print("PED IS ALREADY CARRYING AN OBJECT") end
tempBox = item
AttatchProp(item)
end
exports('carryProp', carryProp)
local function removeProp(item)
if not item then return print("ITEM NOT DEFINED") end
if not props[item] then return print("ITEM NOT REGISTERED IN THE CONFIG") end
if carryingBox ~= item then return print("Item is not whats being carried...") end
DeleteObject(items_attatched[props[item].model].handle)
items_attatched[props[item].model] = nil
carryingBox = nil
tempBox = nil
end
exports('removeProp', removeProp)
local carryingChain = nil
local function AttatchChain(attachModel, modelHash, tier, item)
if carryingChain then return end
carryingChain = attachModel
local slot = UseSlot(tier)
if not slot then return end
local v = PlayerSlots[tier][slot]
local bone = GetPedBoneIndex(PlayerPedId(), v.bone)
loadmodel(modelHash)
ClearPedTasks(PlayerPedId())
items_attatched[attachModel] = {
hash = modelHash,
handle = CreateObject(attachModel, 1.0, 1.0, 1.0, true, true, false),
slot = slot,
tier = tier,
chain = true,
}
local x, y, z, xr, yr, zr = calcOffsets(v.x, v.y, v.z, v.xr, v.yr, v.zr, item)
AttachEntityToEntity(items_attatched[attachModel].handle, PlayerPedId(), bone, x, y, z, xr, yr, zr, 1, 1, 0, 0, 2, 1)
SetModelAsNoLongerNeeded(modelHash)
SetEntityCompletelyDisableCollision(items_attatched[attachModel].handle, false, true)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--** Generic Functions **--
local function getItemByhash(hash)
for k, v in pairs(props) do
if v.hash == hash or hash == joaat(v.model) then
return k
end
end
end
local function removeItems()
if items_attatched then
for k, v in pairs(items_attatched) do
local hasitem = false
local item = getItemByhash(v.hash)
if item then
if tempBox ~= item then
if itemSlots[item] then
hasitem = true
end
if not hasitem or (props[item] and props[item].busy) then
DeleteObject(v.handle)
if v.slot then
PlayerSlots[v.tier][v.slot].isBusy = false
end
if v.chain then
carryingChain = nil
end
if v.carry then
carryingBox = nil
end
items_attatched[k] = nil
end
end
end
end
end
end
local PlayerId = PlayerId()
local doingCheck = false
local function DoItemCheck()
if not FullyLoaded then return end
if doingCheck then return end
if IsPedShooting(ped) or IsPlayerFreeAiming(PlayerId) then return end -- reduces the shooting spamming
doingCheck = true
Wait(math.random(1, 100)) -- When shooting a gun, the event is called HUNDREDS of times, this here is to prevent that from affecting the players MS too much at a time.
local ped = PlayerPedId()
local items = PlayerData.items
itemSlots = {}
if items then
for _, item in pairs(items) do
item.name = item.name:lower()
if item and item.name and props and props[item.name] and not itemSlots[item.name] then
itemSlots[item.name] = props[item.name]
if props[item.name].carry then
if not carryingBox then
AttatchProp(item.name)
end
elseif props[item.name].chain then
if not carryingChain then
AttatchChain(props[item.name].model, props[item.name].hash, props[item.name].tier, item.name)
end
elseif not items_attatched[props[item.name].model] and GetSelectedPedWeapon(ped) ~= props[item.name].hash and
getFreeSlot(props[item.name].tier) >= 1 then
AttachWeapon(props[item.name].model, props[item.name].hash, props[item.name].tier, item.name)
end
end
end
end
removeItems()
Wait(math.random(1, 100)) -- When shooting a gun, the event is called HUNDREDS of times, this here is to prevent that from affecting the players MS too much at a time.
doingCheck = false
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ** EXPORTS ** --
local function toggleProps()
if override then
if items_attatched then
for k, v in pairs(items_attatched) do
DeleteObject(v.handle)
if v.slot then
PlayerSlots[v.tier][v.slot].isBusy = false
end
if v.carry then
carryingBox = nil
end
if v.chain then
carryingChain = nil
end
items_attatched[k] = nil
end
end
override = false
else
override = true
if items_attatched then
for k, v in pairs(items_attatched) do
DeleteObject(v.handle)
if v.slot then
PlayerSlots[v.tier][v.slot].isBusy = false
end
if v.carry then
carryingBox = nil
end
if v.chain then
carryingChain = nil
end
items_attatched[k] = nil
end
end
end
end
exports("toggleProps", toggleProps)
local function isCarryingObject()
return carryingBox ~= nil and true or false
end
exports('isCarryingObject', isCarryingObject)
local function isCarryingAnObject(item)
if items_attatched[props[item].model] then return true else return false end
end
exports('isCarryingAnObject', isCarryingAnObject)
local function GetPlayerCarryItems()
return items_attatched
end
exports('GetPlayerCarryItems', GetPlayerCarryItems)
local function refreshProps()
if not FullyLoaded then return end
if items_attatched then
for k, v in pairs(items_attatched) do
DeleteObject(v.handle)
if v.slot then
PlayerSlots[v.tier][v.slot].isBusy = false
end
if v.carry then
carryingBox = nil
end
if v.chain then
carryingChain = nil
end
items_attatched[k] = nil
end
end
DoItemCheck()
end
exports('refreshProps', refreshProps)
local function makeObjectBusy(item, state)
if not FullyLoaded then return end
if not item or not state then return print("YOU ARE MISSING ARGS FOR THIS EXPORT") end
if not props[item] then return print("ITEM: " .. item .. " DOES NOT EXIST") end
if props[item] and props[item].busy == nil then return print("ITEM: " .. item .. " CANNOT BE SET TO BUSY") end
props[item].busy = state
DoItemCheck()
end
exports('makeObjectBusy', makeObjectBusy)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ** GENERIC EVENTS ** --
AddEventHandler('ox_inventory:currentWeapon', function(data)
if not FullyLoaded then return end
if override then return end
if data then
data.name = data.name:lower()
if props[data.name] and items_attatched[props[data.name].model] then
DeleteWeapon(props[data.name].model)
end
else
Wait(1000)
DoItemCheck()
end
end)
RegisterNetEvent('weapons:client:SetCurrentWeapon', function(data)
if data and LocalPlayer.state.isLoggedIn then
if props[data.name] and items_attatched[props[data.name].model] then
DeleteWeapon(props[data.name].model)
end
elseif not data and LocalPlayer.state.isLoggedIn then
Wait(1000)
if not override then DoItemCheck() elseif override and PlayerData.metadata.inside.apartment.apartmentId then DoItemCheck() end
end
end)
-- Handles state right when the player selects their character and location.
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(20000)
PlayerData = QBCore.Functions.GetPlayerData()
FullyLoaded = true
Wait(250)
if not override then DoItemCheck() elseif override and PlayerData.metadata.inside.apartment.apartmentId then DoItemCheck() end
end)
-- Resets state on logout, in case of character change.
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
PlayerData = nil
FullyLoaded = false
end)
-- Handles state when PlayerData is changed. We're just looking for inventory updates.
RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
PlayerData = val
Wait(50)
if not override then DoItemCheck() elseif override and PlayerData.metadata.inside.apartment.apartmentId then DoItemCheck() end
end)
-- Handles state if resource is restarted live.
AddEventHandler('onResourceStart', function(resource)
if GetCurrentResourceName() == resource then
Wait(100)
if not FullyLoaded then return end
DoItemCheck()
end
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for key, attached_object in pairs(items_attatched) do
DeleteObject(attached_object.handle)
items_attatched[key] = nil
end
end
end)

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@ -0,0 +1,13 @@
fx_version 'cerulean'
game 'gta5'
author 'Renewed Scripts'
description 'Renewed Weapons and Carry script allow you to give your players weapons on their back and carry items all in 1 resource with ultra low performance hit between 0.00 and 0.01'
version '1.0.0'
lua54 'yes'
client_scripts {
'client/*.lua'
}