71 lines
2.1 KiB
Lua
71 lines
2.1 KiB
Lua
-- Submarine: 1560.0, 400.0, -50.0
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exports('GetCayoPericoSubmarine', function()
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return CayoPericoSubmarine
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end)
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CayoPericoSubmarine = {
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interiorId = 281345,
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Workshop = {
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brig = "entity_set_brig",
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workshop = "entity_set_weapons",
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Set = function(room, refresh)
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CayoPericoSubmarine.Workshop.Clear(false)
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SetIplPropState(CayoPericoSubmarine.interiorId, room, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(CayoPericoSubmarine.interiorId, {
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CayoPericoSubmarine.Workshop.brig,
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CayoPericoSubmarine.Workshop.workshop
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}, false, refresh)
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end
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},
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Chairs = {
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chairs = "entity_set_guide",
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Enable = function(state, refresh)
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SetIplPropState(CayoPericoSubmarine.interiorId, CayoPericoSubmarine.Chairs.chairs, state, refresh)
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end
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},
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Lights = {
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on = "entity_set_hatch_lights_on",
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off = "entity_set_hatch_lights_off",
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Set = function(lights, refresh)
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CayoPericoSubmarine.Lights.Clear(false)
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SetIplPropState(CayoPericoSubmarine.interiorId, lights, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(CayoPericoSubmarine.interiorId, {
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CayoPericoSubmarine.Lights.on,
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CayoPericoSubmarine.Lights.off
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}, false, refresh)
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end
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},
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Details = {
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bomb = "entity_set_demolition",
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torch = "entity_set_acetylene",
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cutter = "entity_set_plasma",
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fingerprint = "entity_set_fingerprint",
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suppressors = "entity_set_suppressors",
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jammer = "entity_set_jammer",
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Enable = function(details, state, refresh)
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SetIplPropState(CayoPericoSubmarine.interiorId, details, state, refresh)
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end
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},
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LoadDefault = function()
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CayoPericoSubmarine.Workshop.Set(CayoPericoSubmarine.Workshop.brig, false)
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CayoPericoSubmarine.Chairs.Enable(true, false)
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CayoPericoSubmarine.Lights.Set(CayoPericoSubmarine.Lights.off, false)
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RefreshInterior(CayoPericoSubmarine.interiorId)
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end
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} |