93 lines
2.7 KiB
Markdown
93 lines
2.7 KiB
Markdown
# devyn-backitems
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FiveM Lua Script for displaying items on the players back.
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NOTE: I do not provide any support for this. Just posted because a lot of people asked for it.
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If you want to add/remove/change model/backplacement it can be done in the BackItems.lua.
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Setup:
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in qb-spawn in client.lua edit the function PostSpawnPlayer and add ```TriggerEvent("backitems:start")``` to the last line.
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It should now look like this.
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```
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local function PostSpawnPlayer(ped)
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FreezeEntityPosition(ped, false)
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RenderScriptCams(false, true, 500, true, true)
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SetCamActive(cam, false)
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DestroyCam(cam, true)
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SetCamActive(cam2, false)
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DestroyCam(cam2, true)
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SetEntityVisible(PlayerPedId(), true)
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Wait(500)
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DoScreenFadeIn(250)
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TriggerEvent("backitems:start")
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end
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```
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If you use cd_spawnselect you need to edit the function "HasFullySpanwedIn" in the client_customize_me.lua and add ```TriggerEvent("backitems:start")```
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If you use illenium-appearance you need to add the follow event to the openMenu function.
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```TriggerEvent("backitems:displayItems", false)```
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It should now look like this.
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```
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function openMenu(allowedMenus)
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TriggerEvent("backitems:displayItems", false)
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previousSkinData = json.encode(skinData)
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creatingCharacter = true
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local PlayerData = QBCore.Functions.GetPlayerData()
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local trackerMeta = PlayerData.metadata["tracker"]
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GetMaxValues()
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SendNUIMessage({
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action = "open",
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menus = allowedMenus,
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currentClothing = skinData,
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hasTracker = trackerMeta,
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})
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SetNuiFocus(true, true)
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SetCursorLocation(0.9, 0.25)
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FreezeEntityPosition(PlayerPedId(), true)
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enableCam()
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end
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```
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Also add ```TriggerEvent("backitems:displayItems", true)``` to the close NUI callback
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```
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RegisterNUICallback('close', function(_, cb)
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SetNuiFocus(false, false)
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creatingCharacter = false
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disableCam()
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TriggerEvent("backitems:displayItems", true)
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FreezeEntityPosition(PlayerPedId(), false)
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TriggerEvent('illenium-appearance:client:onMenuClose')
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cb('ok')
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end)
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```
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If you use fivem-appearance you need to add the triggers whenever you call the startPlayerCustomization export
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```
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TriggerEvent("backitems:displayItems", false)
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exports['fivem-appearance']:startPlayerCustomization(function (appearance)
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if appearance then
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TriggerServerEvent('fivem-appearance:save', appearance)
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print('Player Clothing Saved')
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else
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print('Canceled')
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end
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TriggerEvent("backitems:displayItems", true)
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end, config)
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```
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