3.7 KiB
Hi, thank you for buying my script, I'm very grateful!
If you need help contact me on discord: okok#3488 Discord server: https://discord.gg/FauTgGRUku
To display a text UI
exports['okokTextUI']:Open('[Key] Message', 'color', 'position')
Colors: - lightblue; - lightgreen; - lightred; - lightgrey; - darkblue; - darkgreen; - darkred; - darkgrey.
Positions: - right; - left.
To make the text bold: exports['okokTextUI']:Open('[Key] Message', 'color', 'position')
To insert multiple lines/commands in a text UI: exports['okokTextUI']:Open('[Key] Message 1
[Key] Message 2', 'color', 'position')
NOTE: 'color' and 'position' should be placed between ''
To hide a text UI
exports['okokTextUI']:Close()
How to add new colors:
- Open styles.css and add the following to the last line.
/* Example Notification */
.example-icon::before { font-family: "Font Awesome 5 Free"; content: "\f11c"; color: #color_code; }
.example { background-color: rgba(20, 20, 20, 0.85); color: #color_code; padding: 5px 5px 5px 5px; }
.example-border { border-left: 4px solid #color_code; }
/* Example */
.examplecolor-icon::before { font-family: "Font Awesome 5 Free"; content: "\f05a"; color: #color_code; font-size: 28px; }
.examplecolor { background-color: rgba(240, 240, 240, 0.85); color: #fff; padding: 5px 5px 5px 5px; margin-bottom: 5px; }
.examplecolor-border { border-left: 4px solid #color_code; }
If you want to set if the background color is light or dark, simply change the background-color on .examplecolor: - background-color: rgba(240, 240, 240, 1); /* LIGHT BACKGROUND / - background-color: rgba(20, 20, 20, 1); / DARK BACKGROUND */
- Open scripts.js and add the following to the line 64.
else if (event.data.color == 'examplecolor') { // Example Color removeClass(); $('#main').addClass('examplecolor-icon'); $('#wrapper').addClass('examplecolor examplecolor-border'); }
- In order to make esx_doorlock functional change the code of the function started in the line 69 (client.lua) and do the following:
Citizen.CreateThread(function()
local inZone = false
local locked = true
local hasAuth = false
local shown = false
local size, displayText = 1, _U('unlocked')
local color
while true do
Citizen.Wait(0)
local letSleep = true
inZone = false
for k,v in ipairs(Config.DoorList) do
if v.distanceToPlayer and v.distanceToPlayer < 50 then
letSleep = false
if v.doors then
for k2,v2 in ipairs(v.doors) do
FreezeEntityPosition(v2.object, v.locked)
end
else
FreezeEntityPosition(v.object, v.locked)
end
end
if v.distanceToPlayer and v.distanceToPlayer < v.maxDistance then
inZone = true
if v.size then
size = v.size
end
if v.locked then
locked = true
else
locked = false
end
if v.isAuthorized then
hasAuth = true
elseif not v.isAuthorized then
hasAuth = false
end
if IsControlJustReleased(0, 38) then
if v.isAuthorized then
v.locked = not v.locked
locked = v.locked
TriggerServerEvent('esx_doorlock:updateState', k, v.locked) -- broadcast new state of the door to everyone
shown = false
end
end
end
end
if inZone and not shown then
shown = true
if locked and hasAuth then
exports['okokTextUI']:Open('[E] Locked', 'lightred', 'left')
elseif not locked and hasAuth then
exports['okokTextUI']:Open('[E] Unlocked', 'lightgreen', 'left')
elseif locked then
exports['okokTextUI']:Open('Locked', 'lightred', 'left')
else
exports['okokTextUI']:Open('Unlocked', 'lightgreen', 'left')
end
elseif not inZone and shown then
exports['okokTextUI']:Close()
shown = false
end
if letSleep then
Citizen.Wait(500)
end
end
end)